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Posted

Risugamis Armor Stand crashes when starting up the server (although works fine clientside) and since its a modloader mod, im guessing thishas something to do with forge.

Crash Report:

---- Minecraft Crash Report ----

// On the bright side, I bought you a teddy bear!

 

Time: 10/14/12 1:41 PM

Description: Exception in server tick loop

 

java.lang.NoClassDefFoundError: axt

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)

at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:340)

at ft.b(DedicatedServer.java:49)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)

at ep.run(SourceFile:539)

Caused by: java.lang.ClassNotFoundException: axt

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 30 more

Caused by: java.lang.NullPointerException

at org.objectweb.asm.ClassReader.<init>(Unknown Source)

at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)

at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)

... 32 more

 

Relevant Details:

- Minecraft Version: 1.3.2

- Operating System: Windows 7 (amd64) version 6.1

- Java Version: 1.6.0_33, Sun Microsystems Inc.

- Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc.

- Memory: 53679992 bytes (51 MB) / 62128128 bytes (59 MB) up to 186449920 bytes (177 MB)

- JVM Flags: 2 total; -Xmx200M -Xms10M

- FML: ~ERROR~ NullPointerException: null

- Is Modded: Definitely; 'forge,fml'

- Profiler Position: N/A (disabled)

- Type: Dedicated Server

Posted

So you try to use a ModLoader mod (which is only designed for the client) on a dedicated server (minecraft_server.jar)? Find the error.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

its a 1.3.2 mod and it adds a block. Thus it needs to be serverside to work on a server. It doesn't say it doesn't work on smp (and in fact has to for singleplayer to work) so I see no reason why it wouldn't support dedicated servers.

Posted

There is a difference between local smp

And dedicated smp, but ya, this issue is caused by the mod having hard references to client side only classes.

Theres nothing we can do with it. Go bitch at risu to stop being client side only.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

AFAIK Risu doesn't do SMP mods. His mods just work in SP, with LAN support. So you'll need to get someone to port his mods to dediserver.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

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