Posted January 29, 201510 yr http://pastebin.com/fc2Y7de1 I was trying to add a config using the new gui flowing a forge tutorial and its crashing. I don't really know what in this is important but I was wondering if it contains any clues about where/what the problem is.
January 29, 201510 yr What dieSieben said. FYI this link might help understand what proxies do. http://greyminecraftcoder.blogspot.com.au/2013/11/how-forge-starts-up-your-code.html -TGG
January 30, 201510 yr Author package com.FirstArchon.RedStoneium; import com.FirstArchon.RedStoneium.handler.ConfigurationHandler; import com.FirstArchon.RedStoneium.proxy.Iproxy; import com.FirstArchon.RedStoneium.reference.Reference; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID , name = Reference.MOD_NAME ,version = Reference.VERSSION, guiFactory = Reference.GUI_FACTORY_CLASS ) public class RedStoneium { @Mod.Instance(Reference.MOD_ID) public static RedStoneium instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS , serverSide = Reference.SERVER_PROXY_CLASS) public static Iproxy proxy; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { ConfigurationHandler.init(event.getSuggestedConfigurationFile()); } @Mod.EventHandler public void Init(FMLInitializationEvent event) { } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { } } package com.FirstArchon.RedStoneium.reference; public class Reference { public static final String MOD_ID = "RedStoneium"; public static final String MOD_NAME = "Redstoneium"; public static final String VERSSION = "1.7.10-1.0"; public static final String CLIENT_PROXY_CLASS = "com.FirstArchon.RedStoneium.proxy.ClientProxy"; public static final String SERVER_PROXY_CLASS = "com.FirstArchon.RedStoneium.proxy.ServerProxy"; public static final String GUI_FACTORY_CLASS = "com.FirstArchon.RedStoneium.client.gui.GuiFactory"; } package com.FirstArchon.RedStoneium.proxy; public interface Iproxy { } package com.FirstArchon.RedStoneium.proxy; public class CommonProxy implements Iproxy { } package com.FirstArchon.RedStoneium.proxy; public class ClientProxy { } package com.FirstArchon.RedStoneium.proxy; public class ServerProxy extends CommonProxy { } these are all the classes that effect the proxy. I didn't change any of this for a while though. I changed the Guifactroy to take advantage of the new config options in 1.7.10 and then it wouldn't start anymore.
January 30, 201510 yr I'm pretty sure this isn't right... where's your implements? public class ClientProxy { As a matter of interest, why the extra complication of IProxy? Client and Server extending Common, with public static CommonProxy proxy, will work just as well and be less complicated? Also, Capital letters in your Mod ID and package names is going to cause you grief sooner or later. Packages should always be lower case by convention, and I've seen quite a few subtle bugs arise because the Mod ID had upper case letters. -TGG
January 30, 201510 yr Author oops that was it that should have been public class ClientProxy extends CommonProxy I don't fully understand it myself because I'm following a tutorial. as I uderstand it commonproxy is a implementation of iproxy. common will be what server and client have in common. client and server proxies inherit the contents of common and then you add whatever u want to them.
January 30, 201510 yr oops that was it that should have been public class ClientProxy extends CommonProxy I don't fully understand it myself because I'm following a tutorial. as I uderstand it commonproxy is a implementation of iproxy. common will be what server and client have in common. client and server proxies inherit the contents of common and then you add whatever u want to them. You don't actually need IProxy or ServerProxy. IProxy here is pointless and generally speaking your "server" proxy is actually the Common proxy. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 30, 201510 yr I don't fully understand it myself because I'm following a tutorial. as I uderstand it commonproxy is a implementation of iproxy. common will be what server and client have in common. client and server proxies inherit the contents of common and then you add whatever u want to them. This link might help you understand how Proxy works http://greyminecraftcoder.blogspot.com.au/2013/11/how-forge-starts-up-your-code.html -TGG
January 30, 201510 yr Author I'm following a tutorial by Pahimar and I think he is having it done this way for a reason I just don't know what that reason is yet.
January 30, 201510 yr What the IProxy? It's just his way of doing things. You just need 2 classes, the common proxy (or server proxy) and the client proxy, which extends the common proxy. That's all. You don't need any fancy interfaces, just use the common proxy. IProxy is just a waste of space. Granted, very little space, but it's still a waste of space. -Mitchellbrine Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible. It may be freaking fucking hard though, but still possible If you create a topic on Modder Support, live by this motto: I don't want your charity, I want your information
January 30, 201510 yr Ok, I'll grant that that is a valid point. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 30, 201510 yr Actually IProxy (or rather Proxy as an interface, I prefixes are stupid) has a reason. If you need to access @SideOnly(SERVER) code you need a separate ServerProxy to be 100% correct. Then you have Proxy and ServerProxy and ClientProxy implement that. The concept of a "CommonProxy" I find rather weird and stupid. Proxies are designed to access side-specific code, not common code. It's not weird or stupid at all. ClientProxy = code for {client+integrated server} only ServerProxy = code for dedicated server only CommonProxy = code for both {client+integrated server} and dedicated server Seems very logical to me. Purely a matter of taste whether your common code goes in a CommonProxy base class or stays in your Mod class. If there's no code in CommonProxy you may as well use IProxy instead of CommonProxy (but not both as per OP code). -TGG
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