Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello. My throwable entities aren't rendering and I don't know why. It seems like they aren't even trying to render. When I right click the item such as a rocket launcher, a default texture doesn't show up, nor does my texture. What am I doing wrong?

 

My code: https://github.com/hsyyid/HaloMod

 

Thanks in Advance!  :D

looks like you never call render() in your code.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

What do you mean? I called

 

worldIn.spawnEntityInWorld(new EntityBullet(worldIn, playerIn));

 

in my gun class.

 

And I called

 

RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBulletEntity(Minecraft.getMinecraft().getRenderManager()));

 

in my main class.

 

Where would I call render()?

What do you mean? I called

 

worldIn.spawnEntityInWorld(new EntityBullet(worldIn, playerIn));

 

in my gun class.

 

And I called

 

RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBulletEntity(Minecraft.getMinecraft().getRenderManager()));

 

in my main class.

 

Where would I call render()?

1. you need to have the rendering registry in the client proxy class.

2. And sorry I was looking at the Rocket Launcher class and in that you dont call render.

 

 

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

[*]Do not use

registerGlobalEntityId

! It has a globally limited amount of possible entities, where some of them are already occupied by vanilla. Use

registerModEntity

instead.

[*]Make proxies. Either try to do it right, or don't even bother. A tutorial on proxies can be found here: http://www.minecraftforge.net/wiki/Proxies

[*]Learn how to organize your classes using sub-packages, your current setup is just a mess.

[*]And please, don't put everything of your workspace in your repo. The only files that belong there are your src and gradle (not the one prefixed with the dot) folders as well as your readme, build.gradle, gitignore and the gradlew files. Possibly also some other files (like photoshop image files etc.). Here an example of a correct setup: https://github.com/diesieben07/SevenCommons

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

I changed it to registerModEntity, and it's rendering something. Much better than what I had before, but it's not rendering what I want it to. Thanks for the Help! :D Thx for the link to proxies.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.