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[Forge 1.8] Throwable Entities not Rendering


HassanS6000

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What do you mean? I called

 

worldIn.spawnEntityInWorld(new EntityBullet(worldIn, playerIn));

 

in my gun class.

 

And I called

 

RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBulletEntity(Minecraft.getMinecraft().getRenderManager()));

 

in my main class.

 

Where would I call render()?

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What do you mean? I called

 

worldIn.spawnEntityInWorld(new EntityBullet(worldIn, playerIn));

 

in my gun class.

 

And I called

 

RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBulletEntity(Minecraft.getMinecraft().getRenderManager()));

 

in my main class.

 

Where would I call render()?

1. you need to have the rendering registry in the client proxy class.

2. And sorry I was looking at the Rocket Launcher class and in that you dont call render.

 

 

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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[*]Do not use

registerGlobalEntityId

! It has a globally limited amount of possible entities, where some of them are already occupied by vanilla. Use

registerModEntity

instead.

[*]Make proxies. Either try to do it right, or don't even bother. A tutorial on proxies can be found here: http://www.minecraftforge.net/wiki/Proxies

[*]Learn how to organize your classes using sub-packages, your current setup is just a mess.

[*]And please, don't put everything of your workspace in your repo. The only files that belong there are your src and gradle (not the one prefixed with the dot) folders as well as your readme, build.gradle, gitignore and the gradlew files. Possibly also some other files (like photoshop image files etc.). Here an example of a correct setup: https://github.com/diesieben07/SevenCommons

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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