Posted February 13, 201510 yr I was told that it was a bad idea to create a method like this in a class FakeIce that extends Item class and then call this method in the main class. Why would that be a bad idea? /** * Initializes, creates, and registers fake ice */ public static void initialize(){ /* Initialize, create, and register the ice */ ice = new FakeIce(); ice.setUnlocalizedName(Blocks.ice.getUnlocalizedName().substring(5)); ice.setCreativeTab(CreativeTabs.tabAllSearch); ice.setHardness(0.5F); ice.setLightOpacity(3); ice.setStepSound(soundTypeGlass); GameRegistry.registerBlock(ice, Blocks.ice.getUnlocalizedName().substring(5)); }
February 13, 201510 yr It's a bad idea because Forge hasn't hit the Pre-Init phase yet and it will not let you register blocks and items then. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 13, 201510 yr Should work fine if you call YourClass.initialize() from PreInit Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
February 13, 201510 yr Author It does work, I am calling this static method in the PreInit method in my main class. I was just wondering why this would be a bad idea? I was told by a friend that it was a bad idea because of the way forge registers items but he didn't know any more than that. I was wondering why it's a bad idea?
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