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Static method registers and creates Item a bad idea?


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I was told that it was a bad idea to create a method like this in a class FakeIce that extends Item class and then call this method in the main class. Why would that be a bad idea?




    * Initializes, creates, and registers fake ice


    public static void initialize(){


    /* Initialize, create, and register the ice */

    ice = new FakeIce();






    GameRegistry.registerBlock(ice, Blocks.ice.getUnlocalizedName().substring(5));



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It's a bad idea because Forge hasn't hit the Pre-Init phase yet and it will not let you register blocks and items then.

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It does work, I am calling this static method in the PreInit method in my main class. I was just wondering why this would be a bad idea? I was told by a friend that it was a bad idea because of the way forge registers items but he didn't know any more than that. I was wondering why it's a bad idea?

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