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Forge 4.2.5.312 not compatible with Minecraft Comes Alive Beta v3.0


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Minecraft Comes Alive is single-player  ModLoader mod that have some incompatibilities with Forge 4.2.5.312 as said in the title.

When downloaded the mod, there is a file named as ModLoader.class file that might create conflict with Forge, and even without as is written down here.

 

The First situation:

-Mods:

--Forge version 4.2.5.312

--MCA version: 3.0 Beta

 

-Minecraft: 1.3.2

 

-Additional information: It's used ModLoader.class in this test.

 

-Results:

Minecraft crashed (as expected).

 

-ForgeModLoader-client-0 log:

 

 

2012-10-15 19:55:09 [iNFO] [ForgeModLoader] Forge Mod Loader version 3.1.35.394 for Minecraft client:1.3.2, server:1.3.2 loading

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] All core mods are successfully located

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Discovering coremods

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

 

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

 

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

 

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Running coremod plugins

2012-10-15 19:55:09 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin

2012-10-15 19:55:16 [iNFO] [sTDERR] Exception in thread "Thread-2" java.lang.RuntimeException: java.lang.RuntimeException: java.lang.RuntimeException: Invalid ModLoader class detected

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242)

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)

2012-10-15 19:55:16 [iNFO] [sTDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:28)

2012-10-15 19:55:16 [iNFO] [sTDERR] at net.minecraft.Launcher.replace(Launcher.java:153)

2012-10-15 19:55:16 [iNFO] [sTDERR] at net.minecraft.Launcher$1.run(Launcher.java:94)

2012-10-15 19:55:16 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: Invalid ModLoader class detected

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:227)

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)

2012-10-15 19:55:16 [iNFO] [sTDERR] ... 5 more

2012-10-15 19:55:16 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: Invalid ModLoader class detected

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.common.asm.FMLSanityChecker.call(FMLSanityChecker.java:61)

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.common.asm.FMLSanityChecker.call(FMLSanityChecker.java:15)

2012-10-15 19:55:16 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:223)

2012-10-15 19:55:16 [iNFO] [sTDERR] ... 6 more

 

 

 

The Second situation:

-Mods:

--Forge version 4.2.5.312

--MCA version: 3.0 Beta

 

-Minecraft: 1.3.2

 

-Additional information: This time, without ModLoader.class.

 

-Results:

Minecraft started fine.

Tried to create a New World (with a seed that have a close village to the spawned player).

Then the screen:

Loading World: Building Terrain

 

-ForgeModLoader-client-0 log:

 

 

2012-10-15 20:08:51 [iNFO] [ForgeModLoader] Forge Mod Loader version 3.1.35.394 for Minecraft client:1.3.2, server:1.3.2 loading

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] All core mods are successfully located

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Discovering coremods

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

 

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

 

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

 

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Running coremod plugins

2012-10-15 20:08:51 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin

2012-10-15 20:08:52 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully

2012-10-15 20:08:52 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin

2012-10-15 20:08:52 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully

2012-10-15 20:08:52 [FINEST] [ForgeModLoader] Validating minecraft

2012-10-15 20:08:52 [FINEST] [ForgeModLoader] Minecraft validated, launching...

2012-10-15 20:08:53 [iNFO] [sTDOUT] 27 achievements

2012-10-15 20:08:53 [iNFO] [sTDOUT] 195 recipes

2012-10-15 20:08:53 [iNFO] [sTDOUT] Setting user: Ryon, 12345

2012-10-15 20:08:53 [iNFO] [sTDOUT] LWJGL Version: 2.4.2

2012-10-15 20:08:54 [iNFO] [ForgeModLoader] Attempting early MinecraftForge initialization

2012-10-15 20:08:54 [iNFO] [sTDOUT] MinecraftForge v4.2.5.312 Initialized

2012-10-15 20:08:54 [iNFO] [ForgeModLoader] MinecraftForge v4.2.5.312 Initialized

2012-10-15 20:08:54 [iNFO] [ForgeModLoader] Completed early MinecraftForge initialization

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\bin\lwjgl.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\bin\jinput.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\bin\lwjgl_util.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\ArthurJR\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\lib\argo-2.25.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Skipping known library file C:\Users\ArthurJR\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully

2012-10-15 20:08:54 [iNFO] [ForgeModLoader] Searching C:\Users\ArthurJR\AppData\Roaming\.minecraft\mods for mods

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Found a candidate zip or jar file mod_MCA.zip

2012-10-15 20:08:54 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods

2012-10-15 20:08:54 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Examining file mod_MCA.zip for potential mods

2012-10-15 20:08:55 [FINE] [ForgeModLoader] The mod container mod_MCA.zip appears to be missing an mcmod.info file

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_MCA

2012-10-15 20:08:55 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 3 mods to load

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Received a system property request ''

2012-10-15 20:08:55 [FINE] [ForgeModLoader] System property request managing the state of 0 mods

2012-10-15 20:08:55 [FINE] [ForgeModLoader] After merging, found state information for 0 mods

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Activating mod FML

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Activating mod Forge

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Enabling mod mod_MCA

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Activating mod mod_MCA

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied

2012-10-15 20:08:55 [FINE] [ForgeModLoader] All mod requirements are satisfied

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Sorting mods into an ordered list

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Mod sorting completed successfully

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Mod sorting data:

2012-10-15 20:08:55 [FINE] [ForgeModLoader] mod_MCA(mod_MCA:Not available): mod_MCA.zip ()

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLConstructionEvent to mod FML

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLConstructionEvent delivered to mod FML

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLConstructionEvent to mod Forge

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLConstructionEvent delivered to mod Forge

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLConstructionEvent to mod mod_MCA

2012-10-15 20:08:55 [FINE] [ForgeModLoader] No MLProp configuration for mod_MCA found or required. No file written

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_MCA

2012-10-15 20:08:55 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_MCA

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLConstructionEvent delivered to mod mod_MCA

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLPreInitializationEvent to mod FML

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLPreInitializationEvent delivered to mod FML

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLPreInitializationEvent to mod Forge

2012-10-15 20:08:55 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLPreInitializationEvent delivered to mod Forge

2012-10-15 20:08:55 [FINER] [ForgeModLoader] Posting state event FMLPreInitializationEvent to mod mod_MCA

2012-10-15 20:08:55 [FINER] [ForgeModLoader] State event FMLPreInitializationEvent delivered to mod mod_MCA

2012-10-15 20:08:55 [iNFO] [sTDOUT] Starting up SoundSystem...

2012-10-15 20:08:56 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

2012-10-15 20:08:56 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

2012-10-15 20:08:56 [iNFO] [sTDOUT] OpenAL initialized.

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLInitializationEvent to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLInitializationEvent delivered to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLInitializationEvent to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLInitializationEvent delivered to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLInitializationEvent to mod mod_MCA

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Minecraft Comes Alive: Loading mod properties...

2012-10-15 20:08:56 [iNFO] [sTDOUT] Minecraft Comes Alive: Loading mod properties...

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Minecraft Comes Alive: Loading English from C:\Users\ArthurJR\AppData\Roaming\.minecraft/config/MCA/Language/English.properties

2012-10-15 20:08:56 [iNFO] [sTDOUT] Minecraft Comes Alive: Loading English from C:\Users\ArthurJR\AppData\Roaming\.minecraft/config/MCA/Language/English.properties

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Minecraft Comes Alive: Loading names...

2012-10-15 20:08:56 [iNFO] [sTDOUT] Minecraft Comes Alive: Loading names...

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Minecraft Comes Alive: Loading skins...

2012-10-15 20:08:56 [iNFO] [sTDOUT] Minecraft Comes Alive: Loading skins...

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Minecraft Comes Alive: C:\Users\ArthurJR\AppData\Roaming\.minecraft

2012-10-15 20:08:56 [iNFO] [sTDOUT] Minecraft Comes Alive: C:\Users\ArthurJR\AppData\Roaming\.minecraft

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 102 with /MCA/ItemEngagementRing.png. 70 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 118 with /MCA/ItemWeddingBand.png. 69 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 119 with /MCA/ItemArrangersRing.png. 68 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 120 with /MCA/ItemBabyBoy.png. 67 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 134 with /MCA/ItemBabyGirl.png. 66 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 144 with /MCA/ItemTombstone.png. 65 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 145 with /MCA/ItemEggMale.png. 64 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 146 with /MCA/ItemEggFemale.png. 63 slots remaining

2012-10-15 20:08:56 [FINE] [ForgeModLoader] Overriding /gui/items.png @ 147 with /MCA/ItemWhistle.png. 62 slots remaining

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLInitializationEvent delivered to mod mod_MCA

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLPostInitializationEvent to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLPostInitializationEvent delivered to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLPostInitializationEvent to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLPostInitializationEvent delivered to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLPostInitializationEvent to mod mod_MCA

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLPostInitializationEvent delivered to mod mod_MCA

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLLoadCompleteEvent to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLLoadCompleteEvent delivered to mod FML

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLLoadCompleteEvent to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLLoadCompleteEvent delivered to mod Forge

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Posting state event FMLLoadCompleteEvent to mod mod_MCA

2012-10-15 20:08:56 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_MCA

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Requesting renderers from basemod mod_MCA

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Received 50 renderers from basemod mod_MCA

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Registering ModLoader entity renderer MCA_EntityVillagerChild as instance of MCA_RenderHumanSmall

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Registering ModLoader entity renderer MCA_EntityPlayerChild as instance of MCA_RenderHumanSmall

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Registering ModLoader entity renderer MCA_EntityVillager as instance of MCA_RenderHuman

2012-10-15 20:08:56 [FINEST] [ForgeModLoader] Registering ModLoader entity renderer MCA_EntityFishHook as instance of MCA_RenderFishHook

2012-10-15 20:08:56 [FINER] [ForgeModLoader] State event FMLLoadCompleteEvent delivered to mod mod_MCA

2012-10-15 20:08:56 [iNFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 3 mods

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 102 (102) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 118 (118) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 119 (119) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 120 (120) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 134 (134) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 144 (144) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 145 (145) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 146 (146) on /gui/items.png (8)

2012-10-15 20:08:57 [FINER] [ForgeModLoader] Registered texture override 147 (147) on /gui/items.png (8)

2012-10-15 20:09:03 [iNFO] [ForgeModLoader] Loading dimension 0 (New) (axv@1317916)

2012-10-15 20:09:03 [iNFO] [ForgeModLoader] Loading dimension 1 (New) (axv@1317916)

2012-10-15 20:09:03 [iNFO] [ForgeModLoader] Loading dimension -1 (New) (axv@1317916)

2012-10-15 20:09:04 [iNFO] [sTDERR] java.lang.NoSuchMethodError: ModLoader.getTrades(I)Ljava/util/List;

2012-10-15 20:09:04 [iNFO] [sTDERR] at MCA_EntityVillager.<clinit>(MCA_EntityVillager.java:1502)

2012-10-15 20:09:04 [iNFO] [sTDERR] at aby.a(ComponentVillage.java:122)

2012-10-15 20:09:04 [iNFO] [sTDERR] at abs.a(SourceFile:1105)

2012-10-15 20:09:04 [iNFO] [sTDERR] at abh.a(SourceFile:29)

2012-10-15 20:09:04 [iNFO] [sTDERR] at abe.a(SourceFile:39)

2012-10-15 20:09:04 [iNFO] [sTDERR] at xn.a(SourceFile:425)

2012-10-15 20:09:04 [iNFO] [sTDERR] at gq.a(ChunkProviderServer.java:225)

2012-10-15 20:09:04 [iNFO] [sTDERR] at wl.a(Chunk.java:1193)

2012-10-15 20:09:04 [iNFO] [sTDERR] at gq.c(ChunkProviderServer.java:125)

2012-10-15 20:09:04 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:282)

2012-10-15 20:09:04 [iNFO] [sTDERR] at axv.a(IntegratedServer.java:70)

2012-10-15 20:09:04 [iNFO] [sTDERR] at axv.b(IntegratedServer.java:86)

2012-10-15 20:09:04 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)

2012-10-15 20:09:04 [iNFO] [sTDERR] at ep.run(SourceFile:539)

2012-10-15 20:09:04 [iNFO] [ForgeModLoader] Unloading dimension 0

2012-10-15 20:09:04 [iNFO] [ForgeModLoader] Unloading dimension -1

2012-10-15 20:09:04 [iNFO] [ForgeModLoader] Unloading dimension 1

 

 

 

This is my problem with Forge and MCA, that other Forge users that tried to use MCA had.

 

Addictional information:

-SO(s) used to test: Windows 7 Home Basic and Windows 7 Home Premium

-Reproducing SECOND situation:

 

Java version: 7

 

Mods:

-Forge 4.2.5.312

-Minecraft Comes Alive - Beta 3.0

 

Installing MCA:

Download its latest version and follow exatcly what it say in the folders names.

In the folder "Place Contents in Minecraft JAR" have 3 .class files and a folder, one of them is the ModLoader.class, now drag and drop all others files and folder. DO NOT COPY ModLoader.class

 

Now what?

Ok, create a new world and try to find a village. To be quicklier, here is my config:

Seed: -1141001046720065755

Bonus chest: ON

Allow cheats: ON

World type: Large Biomes

Generate structures: ON

IT NEEDS TO BE EXACTLY LIKE THIS!

With such configurations, you spawn close to a village and you might have a infinite "Loading World Building Terrain". Now just check the ForgeModLoader-client-0.log and you will see exactly the same thing in Second situation.

 

Mod (minecraftforum.net):

http://www.minecraftforum.net/topic/926757-minecraft-comes-alive-v30-beta-updated-410000-downloads/

 

Forge (if someone have some problem to find Forge...):

http://jenkins.minecraftforge.net/job/forge/

 

 

Thank you and sorry for no images.

 

 

PS: The creator of Minecraft Comes Alive already stated to remove temporaly the trade system, so IF I made some mistake (for example: this is not the place for such thread), please tell me and help me to find out where to put it. Once again thanks.

Posted

He edits ModLoader and relies on it directly, he needs to become base clean and then we'll care.

Once he gets clean, we can talk.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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    • Mod Idea: Server-Specific Mod Disabler & Anti-Cheat Helper Overview: This mod allows players to seamlessly play on Minecraft servers without worrying about banned or incompatible mods. It automatically disables specific mods based on the server's configuration, ensuring that players are only using allowed mods. Additionally, it provides a safeguard against hacking mods by instantly blocking them from being used, promoting fair gameplay on multiplayer servers. Key Features: 1. Server-Specific Mod Disabling: Automatic Mod Detection: The mod will automatically detect which mods are allowed or blocked on a particular server. Server Configurable Lists: Server admins can maintain a list of banned or whitelisted mods, which will be dynamically applied when a player joins. Player Customization: Players can choose whether the mod should automatically disable specific mods when joining servers, or allow them to be used based on the server's settings. 2. Anti-Cheat and Hack Protection: Instant Hack Detection: The mod will automatically identify and block known hacking mods when joining a server. If a player attempts to join with a hacking mod, the server can receive an alert, and the mod will prevent the player from joining until the mod is removed. Real-Time Monitoring: The mod will continuously monitor the player's mods while on the server, ensuring that no banned or suspicious mods are activated. 3. Community-Driven Mod Management: Custom Blocklists and Whitelists: Server admins can manage custom mod lists directly through a configuration file or via an in-game interface. These lists would allow mods to be either whitelisted, banned, or marked for temporary disabling. Integration with Modding Communities: The mod can gather mod compatibility reports from other players, sharing knowledge about which mods work together and which are problematic. 4. Player-Friendly Experience: Less Hassle for Players: With this mod, players no longer need to manually disable or enable mods when switching between servers. The mod takes care of everything for them. Seamless Gameplay: Players can freely switch between servers with different rules and mod requirements without worrying about compatibility issues or getting banned for using the wrong mods. 5. Open-Source and Extensible: Community Contributions: The mod will be open-source, allowing the Minecraft community to contribute by adding new features, bug fixes, and support for more mods. Customizable for Future Versions: The mod will be updated to support future Minecraft versions, ensuring long-term usability. Additional Ideas for Future Expansion: 1. Integration with Minecraft Servers (Optional): Server-Side Mod Configuration: In addition to client-side mod management, server owners can opt to install a server-side version of this mod, which can enforce mod restrictions for all players. Server Feedback System: When a mod is disabled, the server can automatically provide feedback to the player about why it was disabled and whether they need to install an alternative. 2. Donation and Support System: Monetization for Future Development: The mod could offer a donation-based system or a paid premium version with advanced features like real-time support or a larger mod compatibility database. Community Support: Players could report issues directly through the mod, ensuring faster resolutions and support from the mod development community. Benefits: 1. For Players: No Need for Constant Mod Configuration: Players no longer need to manually switch between different mod sets based on the server they join. Reduced Risk of Getting Banned: The mod automatically prevents the use of banned or incompatible mods, reducing the risk of being kicked or banned from servers. Hassle-Free Experience: The mod removes the need for players to learn about different server mod policies, providing a smoother experience overall. 2. For Server Owners: Simplified Server Management: Server admins no longer need to constantly monitor which mods players are using. The mod ensures players are only using compliant mods. Better Anti-Cheat Measures: Server owners can trust that hacking mods will be automatically blocked, improving server security. Easy Integration: With a simple configuration file, server owners can quickly set up their mod policies and get started. 3. For the Minecraft Community: Encourages Fair Play: The mod promotes fair gameplay by automatically preventing the use of cheating mods, ensuring a better multiplayer environment. Better Mod Compatibility: As the mod grows, it can help players and server owners discover which mods are compatible with others, making the modding ecosystem more reliable. Potential Challenges and Solutions: 1. Resistance from Players Using Hacking Mods: Solution: Allow server admins to configure a warning system where players can receive notifications about the mod being blocked before they are kicked. This gives them a chance to fix their setup. 2. Keeping Mod Lists Up-to-Date: Solution: Implement a community-driven reporting system where players and server owners can submit their mod lists, keeping the database current with new mods and changes in mod compatibility. 3. Cross-Platform Compatibility: Solution: Ensure that the mod is built to support both Java and Bedrock editions (if applicable) by using cross-platform modding tools and making the mod adaptable to both versions. Conclusion: This mod has the potential to significantly improve the Minecraft multiplayer experience by making it easier for players to manage mods and preventing hacks from ruining gameplay. By focusing on server-specific mod management and providing automated protection from cheating mods, this mod could change how Minecraft servers handle modding and create a safer, more enjoyable experience for everyone involved.
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