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Posted

I am attempting to update my event handlers to 1.7.10, but for some reason, they are not being called.  Here are the main file and event handler files (Edited for relevancy):

 

	@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
	snw = NetworkRegistry.INSTANCE.newSimpleChannel(modid);
	snw.registerMessage(TimeTravelerPacketHandler.class, Message.class, 0, Side.CLIENT);

	FMLCommonHandler.instance().bus().register(new TTEventHandler());
	FMLCommonHandler.instance().bus().register(new Ticker());

	MinecraftForge.EVENT_BUS.register(new TTEventHandler());
	MinecraftForge.EVENT_BUS.register(new Ticker());


}

 

	@SubscribeEvent
public void onItemTossEvent(ItemTossEvent ev) throws IOException 
{
	System.out.println("EVENTS WORKING");

	List<PastAction> aList = TimeTraveler.instance.getActionListForPlayer(ev.player);
	if (aList != null) 
	{
		PastAction ma = new PastAction(PastActionTypes.DROP);

		ev.entityItem.getEntityItem().writeToNBT(ma.itemData);

		aList.add(ma);
	}
}

 

I have tried moving the FMLCommon lines to both the PreInit and Init to no avail. 

Posted

TTEventTicker is now working, but Ticker is not.  Ticker is as follows:

 

package timeTraveler.ticker;

import java.io.File;
import java.util.EnumSet;

import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.potion.Potion;
import timeTraveler.core.TimeTraveler;
import timeTraveler.gui.GuiTimeTravel;
import timeTraveler.mechanics.CopyFile;
import timeTraveler.pasttravel.PastMechanics;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;

/**
* Ticker
* @author Charsmud
*
*/
public class Ticker 
{
public int ctr;
public int ct;
public int count;

public static int paradoxLevel;


public static int seconds = 1;
public static int minutes = 5;

public int invisPotTime = 0;
public int sneakTime = 0;

private int timeNumber = 1;
private int pathFileLine = 0;
private int hunterSpawn = 0;

String text;

CopyFile copyFile = new CopyFile();

public boolean hasInitRun = false;
public boolean hasInitMobs = false;

private boolean mobsInitSpawned = false; 
private boolean isInPast;
private boolean hasRun = false;

@SubscribeEvent
public void onPlayerTick(PlayerTickEvent event)
{
	paradoxLevel = TimeTraveler.vars.getParadoxAmt();
}

@SubscribeEvent
private void onWorldTick(WorldTickEvent event)
{
	System.out.println("TICK");
	Minecraft mc = Minecraft.getMinecraft();
	ctr++;
	ct++;

	hasInitRun = (new File(mc.mcDataDir + "/mods/TimeMod/past/" + FMLClientHandler.instance().getServer().getWorldName())).exists();


	PastMechanics mechanics = new PastMechanics();

    text  = "Time Remaining: " + minutes + " Minute, " + seconds + " Seconds";

	isInPast = GuiTimeTravel.isInPast;		
	if(!isInPast && !TimeTraveler.vars.getIsInFuture())
	{
		TimeTraveler.vars.setIsSpawnedPastPlayer(false);
		if(mc.thePlayer.isSneaking())
		{
		}
		if(paradoxLevel >= 30)
		{
			hunterSpawn++;
			if(hunterSpawn == 150)
			{
				mechanics.spawnParadoxHunter(mc.getIntegratedServer(), mc);
				System.out.println("Spawned Paradox Hunter!");
				hunterSpawn = 0;
			}
		}
	}

	if(ct == 20)
	{
		if(!isInPast && !TimeTraveler.vars.getIsInFuture())
		{				
			ct = 0;
		}
	}

	if(ctr == 5140)
	{
		if(!isInPast && !TimeTraveler.vars.getIsInFuture())
		{
			mechanics.saveTime(mc.getIntegratedServer(), mc, copyFile);
			mechanics.beginPastRecording(FMLClientHandler.instance().getClient().thePlayer, FMLClientHandler.instance().getClient().thePlayer.getDisplayName());
			mechanics.beginPastRecording(FMLClientHandler.instance().getClient().thePlayer, FMLClientHandler.instance().getClient().thePlayer.getDisplayName());

		}
		ctr = 0;
	}
	if(!hasInitRun)
	{
		hasInitRun = true;
		mechanics.firstTime(mc.getIntegratedServer(), mc);
		mechanics.saveTime(mc.getIntegratedServer(), mc, copyFile);
	}
	if(!hasRun)
	{
		hasRun = true;
		mechanics.beginPastRecording(FMLClientHandler.instance().getClient().thePlayer, FMLClientHandler.instance().getClient().thePlayer.getDisplayName());

	}
	if(isInPast)
	{	
		if(!TimeTraveler.vars.getIsSpawnedPastPlayer())
		{
			mechanics.replayPast(mc.thePlayer);
			TimeTraveler.vars.setIsSpawnedPastPlayer(true);
		}
		if(TimeTraveler.vars.getNextSet())
		{

		}
		count++;
		if(paradoxLevel < 0)
		{
			paradoxLevel = 0;
		}
		if(paradoxLevel <= 128)
		{
			EntityPlayerSP eps = mc.thePlayer;
			if(eps.isPotionActive(Potion.invisibility))
			{
				invisPotTime++;
				if(invisPotTime == 10)
				{
					paradoxLevel = paradoxLevel - 5;
					invisPotTime = 0;
				}
			}
			if(eps.isSneaking())
			{
				sneakTime++;
				if(sneakTime == 30)
				{
					paradoxLevel = paradoxLevel - 2;
					sneakTime = 0;
				}
			}
		}
		else
		{
			mechanics.returnToPresent(mc, paradoxLevel, mc.getIntegratedServer());
			mobsInitSpawned = false;
			isInPast = false;
			TimeTraveler.vars.setNextSet(true);
		}
	}
	if(isInPast)
	{
		if(count == 20)
		{
			seconds--;
			count = 0;
		}
		if(seconds == 0)
		{
			minutes--;
			seconds = 60;
		}
		if(minutes == 0)
		{
			text = "Time Remaining: " + seconds + " Seconds";
		}
		if(minutes <= 0 && seconds <= 1)
		{
			mechanics.outOfTime(mc, mc.getIntegratedServer(), text);
			mobsInitSpawned = false;
			isInPast = false;
			TimeTraveler.vars.setNextSet(true);

		}
	}	
	TimeTraveler.vars.setParadoxAmt(paradoxLevel);
}
@SubscribeEvent
private void onRenderTick(TickEvent.RenderTickEvent event)
{
	Minecraft mc = FMLClientHandler.instance().getClient();
	PastMechanics mechanics = new PastMechanics();

        if(mc.currentScreen == null)
        {
        	if(isInPast)
        	{
			mechanics.drawTimeTicker(mc, text);
        	}
    		mechanics.updateParadoxBar(mc, paradoxLevel);
        }

}
}

Posted

I used TickType.CLIENT.  And whether or not the code is correctly optimized, it was never designed for a multiplayer experience, so I didn't bother trying to make it one (Plus this project has been going on for a few years and I haven't gotten around to renovating the old code, which most of this is). 

Posted

Yes, I currently have both FMLCommonHandler.instance().bus().register(new Ticker()); and MinecraftForge.EVENT_BUS.register(new Ticker());

Please post your current code.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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