[1.7.10] How to randomly spawn blocks upon Blocks destruction.
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By Viler_of_cool · Posted
I need help figuring out how to change the eating animation of an item to drinking (aka give it the sound of drinking). If anyone could help me that would be great. code: public static final RegistryObject<Item> MILK_BOTTLE = Items.register("milk_bottle", () -> new Item(new Item.Properties() .food(new FoodProperties.Builder() .nutrition(1) .alwaysEat() .build() ))); -
By TileEntity · Posted
If you are using AMD/ATI, get the latest drivers from their website - do not update via system -
By GateAndKey · Posted
Hello, I am trying to play 1.20.1 modpacks and they all crash within a few seconds of starting the game. This also happens if I remove all mods but leave Forge installed. The vanilla and Fabric versions of the game work as they should. Here's a log: https://paste.ee/p/AsYNX I've tried reinstalling the pack, reinstalling Prism Launcher, launching the game using Modrinth or the vanilla launcher, updating and reinstalling graphics drivers. Not sure what else to try. -
Like I want client sided entities, so no sync between client. I want each client to see their own thing, so if client 1 summons an entity on their client, client 2 and the server won’t know it even exists! Kinda how like ghost blocks are able to exist, I want my mob to exist on the client but intentionally. So how can I do that? I lnow its possible.
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