Posted February 21, 201510 yr Hey guys. I wanted to make an addition to my "face" block. When I destroy this "face" block I wanted it to randomly spawn sheets of "rubble" adjacent to itself (With the same thickness as the placeholder snow sheets) How would I achieve this? ALSO If I planned on replacing these " rubble" sheets later with 3D rendered objects, would I need to replace the code? Think Java is tough? try BrainFuck!
February 21, 201510 yr Override the block fucntion removedByPlayer . Look at each adjacent block. If it is air, set the block to your rubble block. Done. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 21, 201510 yr Author Could you elaborate a little please? I tried writing a piece of code and it doesn't work. Think Java is tough? try BrainFuck!
February 21, 201510 yr Author I couldn't find a method that actually worked so I used a BlockEvent.BreakEvent and got the xyz of the source block and was going to use a few x - 1 and y - 1's but yeah, that didn't work, I didn't get far at all and I'd like some assistance if possible. Think Java is tough? try BrainFuck!
February 22, 201510 yr Author Okay, here's what I tried to do, I think this code just spawns stuff in the world though, NOT relevant to my block. How do I make it relevant? public void onBlockDestroyedByPlayer(World world, int x, int y, int z, int p_149664_5_) { //l of src world.setBlock(0, 0, -1, ModBlocks.BlockJohnnyBlockRubble); //r of src world.setBlock(0, 0, 1, ModBlocks.BlockJohnnyBlockRubble); //n of src world.setBlock(1, 0, 0, ModBlocks.BlockJohnnyBlockRubble); //s of src world.setBlock(-1, 0, 0, ModBlocks.BlockJohnnyBlockRubble); //se of src world.setBlock(-1, 0, -1, ModBlocks.BlockJohnnyBlockRubble); //ne of src world.setBlock(1, 0, 1, ModBlocks.BlockJohnnyBlockRubble); } Think Java is tough? try BrainFuck!
February 22, 201510 yr Author I know that I have to do that because right now it spawns at world co-ords, like I said it's not relevant to the destroyed block. Could you elaborate at all? how would I do that? Think Java is tough? try BrainFuck!
February 22, 201510 yr I know that I have to do that because right now it spawns at world co-ords, like I said it's not relevant to the destroyed block. Could you elaborate at all? how would I do that? Sigh.... int x, int y, int z Are parameters. Use them. Maker of the Craft++ mod.
February 22, 201510 yr Author I'm an idiot. I was setting the x,y,z to 0,0,1 instead of using the x,y,z I recieved from the block code is now x + 1, z - 1 etc. problem solved. Think Java is tough? try BrainFuck!
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