Jump to content

[1.7.10] How to randomly spawn blocks upon Blocks destruction.


Recommended Posts

Posted

Hey guys.

I wanted to make an addition to my "face" block.

When I destroy this "face" block I wanted it to randomly spawn sheets of "rubble" adjacent to itself (With the same thickness as the placeholder snow sheets)

 

 

How would I achieve this?

ALSO

If I planned on replacing these " rubble" sheets later with 3D rendered objects, would I need to replace the code?

Think Java is tough? try BrainFuck!

Posted

Override the block fucntion

removedByPlayer

.

 

Look at each adjacent block.

 

If it is air, set the block to your rubble block.

 

Done.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I couldn't find a method that actually worked so I used a BlockEvent.BreakEvent and got the xyz of the source block and was going to use a few x - 1 and y - 1's

 

but yeah, that didn't work, I didn't get far at all and I'd like some assistance if possible.

Think Java is tough? try BrainFuck!

Posted

Okay, here's what I tried to do, I think this code just spawns stuff in the world though, NOT relevant to my block.

 

How do I make it relevant?

 

public void onBlockDestroyedByPlayer(World world, int x, int y, int z, int p_149664_5_) 

{

//l of src

world.setBlock(0, 0, -1, ModBlocks.BlockJohnnyBlockRubble);

//r of src

world.setBlock(0, 0, 1, ModBlocks.BlockJohnnyBlockRubble);

//n of src

world.setBlock(1, 0, 0, ModBlocks.BlockJohnnyBlockRubble);

//s of src

world.setBlock(-1, 0, 0, ModBlocks.BlockJohnnyBlockRubble);

//se of src

world.setBlock(-1, 0, -1, ModBlocks.BlockJohnnyBlockRubble);

//ne of src

world.setBlock(1, 0, 1, ModBlocks.BlockJohnnyBlockRubble);



}

Think Java is tough? try BrainFuck!

Posted

I know that I have to do that because right now it spawns at world co-ords, like I said it's not relevant to the destroyed block.

 

Could you elaborate at all? how would I do that?

Think Java is tough? try BrainFuck!

Posted

I know that I have to do that because right now it spawns at world co-ords, like I said it's not relevant to the destroyed block.

 

Could you elaborate at all? how would I do that?

Sigh....

int x, int y, int z

Are parameters. Use them.

Maker of the Craft++ mod.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.