Posted March 2, 201510 yr i have never been good at using forum codes so therefore its abit messy This is the Items Class package a84759.mod.ToolsW; import a84759.mod.RandomStuffMod; import a84759.mod.ToolInfo.AmethystPickaxe; import a84759.mod.ToolInfo.ItemAmethystAxe; import a84759.mod.ToolInfo.ItemAmethystHoe; import a84759.mod.ToolInfo.ItemAmethystShovel; import a84759.mod.ToolInfo.ItemAmethystSword; import net.minecraft.item.Item; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.registry.GameRegistry; public class ToolsA { public static Item amethystPickaxe; public static Item AmethystSword; public static Item AmethystAxe; public static Item AmethystShovel; public static Item AmethystHoe; public static Item.ToolMaterial AmethystMaterial = EnumHelper.addToolMaterial("AmethystMaterial", 4, 2000, 9.00F, 5.00F, 30); public static void init() { amethystPickaxe = new AmethystPickaxe(AmethystMaterial).setCreativeTab(RandomStuffMod.TabCrystal); AmethystSword = new ItemAmethystSword(AmethystMaterial).setCreativeTab(RandomStuffMod.TabCrystal); AmethystAxe = new ItemAmethystAxe(AmethystMaterial).setCreativeTab(RandomStuffMod.TabCrystal); AmethystShovel = new ItemAmethystShovel(AmethystMaterial).setCreativeTab(RandomStuffMod.TabCrystal); AmethystHoe = new ItemAmethystHoe(AmethystMaterial).setCreativeTab(RandomStuffMod.TabCrystal); GameRegistry.registerItem(AmethystSword, "AmethystSword"); GameRegistry.registerItem(amethystPickaxe, "amethystPickaxe"); GameRegistry.registerItem(AmethystAxe, "AmethystAxe"); GameRegistry.registerItem(AmethystShovel, "AmethystShovel"); GameRegistry.registerItem(AmethystHoe, "AmethystHoe"); } } this is the Item Class (They are the same) package a84759.mod.ToolInfo; import net.minecraft.item.Item; import net.minecraft.item.ItemPickaxe; public class AmethystPickaxe extends ItemPickaxe { public AmethystPickaxe(ToolMaterial material) { super(material); this.setUnlocalizedName("amethystPickaxe"); this.setFull3D(); } }
March 2, 201510 yr You might find the info on this page useful http://greyminecraftcoder.blogspot.com.au/2014/12/item-rendering-18.html Also this example project (MBE10). https://github.com/TheGreyGhost/MinecraftByExample -TGG
March 2, 201510 yr not having any textures for my Tools You never told the game what texture to use. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 2, 201510 yr Author What you mean! it works for everything else EDIT: Got it working Again But have still no Textures
March 2, 201510 yr Author i fixed one thing but no textures AmethystPickaxe = new AmethystPickaxe(AmethystMaterial).setUnlocalizedName("AmethystPickaxe").setCreativeTab(RandomStuffMod.TabCrystal); GameRegistry.registerItem(AmethystPickaxe, "AmethystPickaxe"); <---- cant use getUnlocalizedName
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.