Posted March 2, 201510 yr Hey there, people are complaining that what I have at the minute is slightly over powered, so the simple solution is make it so that when the item is used, it uses durability... but how do I do that? public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float px, float py, float pz) { if (world.getBlock(x, y + 1, z) == Blocks.air) { world.setBlock(x, y + 1, z, Blocks.cake); return true; } return false; } It extends item sword, so there's no issue about it having durability, it's just I have no idea how to make it do this Why bother?
March 2, 201510 yr itemStack.damageItem(amount, player) ? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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