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[1.7.10] Custom structures not generating


Dinoboychris

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I am making a mod with custom structures.

I have it all setup but the structures are not generating, i have no errors and i can't figure out what the problem is. Any help appreciated.

 

Main Class

 

package dinoboychris.BestModEver;

 

import generation.Generator;

import items.ItemRuby;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.entity.RenderBiped;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import entities.Duncan.Duncan;

import entities.Duncan.EntityDuncan;

import entities.Duncan.RenderDuncan;

import entities.Duncan.SpawnDuncan;

 

@Mod(modid = "bme", name = "Best Mod Ever", version = "1.0")

public class BestModEver {

 

@Instance

public static BestModEver modInstance;

 

//Items

public static Item Ruby;

 

//Blocks

 

//Armor

 

//Tools

 

//Armor Materials

 

//Tool Materials

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

 

//Generation

GameRegistry.registerWorldGenerator(new Generator(), 0);

 

//Entities

SpawnDuncan.BestModEver();

 

//Items

Ruby = new ItemRuby().setUnlocalizedName("Ruby").setTextureName("bme:ruby").setCreativeTab(tabBestModEveritems);

 

//Items

GameRegistry.registerItem(Ruby, Ruby.getUnlocalizedName().substring(5));

 

//Entities

RenderingRegistry.registerEntityRenderingHandler(EntityDuncan.class, new RenderDuncan(new Duncan(), 0));

 

}

 

@EventHandler

public void Init(FMLInitializationEvent event){

 

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event){

 

}

 

public static CreativeTabs tabBestModEveritems = new CreativeTabs("tabBestModEveritems"){

@Override

public Item getTabIconItem(){

return new ItemStack(Ruby).getItem();

}

};

 

}

 

 

 

Generation class

 

package generation;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.init.Blocks;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

import cpw.mods.fml.common.IWorldGenerator;

 

public class Generator implements IWorldGenerator {

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world,

IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

switch (world.provider.dimensionId){

case -1:

generateNether(world, random, chunkX, chunkZ);

break;

case 0:

generateOverworld(world, random, chunkX, chunkZ);

break;

case 1:

generateEnd(world, random, chunkX, chunkZ);

break;

}

}

 

public void generateNether(World world, Random random, int x, int z){

 

}

 

public void generateOverworld(World world, Random rand, int x, int z){

int Xcoord1 = x + rand.nextInt(16);

int Ycoord1 = rand.nextInt(60);

int Zcoord1 = z + rand.nextInt(16);

 

(new SpawnHouse()).generate(world, rand, Xcoord1, Ycoord1, Zcoord1);

}

 

public void generateEnd(World world, Random random, int x, int z){

 

}

 

public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize, int maxVienSize, int chance, int minY, int maxY, Block generateIn){

int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize);

int heightRange = maxY - minY;

WorldGenMinable gen = new WorldGenMinable(block, vienSize, generateIn);

for (int i = 0; i < chance; i++) {

int xRand = chunkX * 16 + random.nextInt(16);

int yRand = random.nextInt(heightRange) + minY;

int zRand = chunkZ * 16 + random.nextInt(16);

gen.generate(world, random, xRand, yRand, zRand);

}

}

 

}

 

 

 

Structure class

 

package generation;

 

import java.util.Random;

 

import cpw.mods.fml.common.IWorldGenerator;

import net.minecraft.block.Block;

import net.minecraft.init.Blocks;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenerator;

 

public class SpawnHouse extends WorldGenerator implements IWorldGenerator

{

protected Block[] getValidSpawnBlocks() {

return new Block[] {

Blocks.dirt,

Blocks.grass,

Blocks.stone,

};

}

 

public boolean locationIsValidSpawn(World world, int i, int j, int k){

int distanceToAir = 0;

Block check = world.getBlock(i, j, k);

 

while (check != Blocks.air){

if (distanceToAir > 3){

return false;

}

 

distanceToAir++;

check = world.getBlock(i, j + distanceToAir, k);

}

 

j += distanceToAir - 1;

 

Block block = world.getBlock(i, j, k);

Block blockAbove = world.getBlock(i, j+1, k);

Block blockBelow = world.getBlock(i, j-1, k);

 

for (Block x : getValidSpawnBlocks()){

if (blockAbove != Blocks.air){

return false;

}

if (block == x){

return true;

}else if (block == Blocks.snow && blockBelow == x){

return true;

}

}

 

return false;

}

 

public SpawnHouse() { }

 

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { }

 

public void setBlock(World world, int x, int y, int z, Block stonebrick, int metadata)

{

Block b1 = world.getBlock(x, y, z);

 

if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z))

{

world.setBlock(x, y, z, stonebrick, metadata, 2);

}

}

 

public boolean generate(World world, Random rand, int i, int j, int k) {

//check that each corner is one of the valid spawn blocks

if(!locationIsValidSpawn(world, i, j, k) || !locationIsValidSpawn(world, i + 18, j, k) || !locationIsValidSpawn(world, i + 18, j, k + 27) || !locationIsValidSpawn(world, i, j, k + 27))

{

return false;

}

 

k = k - 10;

i = i - 10;

 

this.setBlock(world, i + 0, j + 0, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 0, k + 9, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 10, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 11, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 12, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 13, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 14, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 15, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 16, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 17, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 18, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 19, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 20, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 21, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 22, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 25, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 26, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 0, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 1, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 1, k + 9, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 11, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 13, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 15, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 17, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 19, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 21, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 22, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 1, k + 26, Blocks.stonebrick, 0);

this.setBlock(world, i + 0, j + 1, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 2, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 2, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 11, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 2, k + 12, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 2, k + 13, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 2, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 2, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 3, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 3, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 11, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 3, k + 12, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 3, k + 13, Blocks.glass, 0);

this.setBlock(world, i + 0, j + 3, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 3, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 4, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 4, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 11, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 13, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 4, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 5, k + 8, Blocks.log, 0);

this.setBlock(world, i + 0, j + 5, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 11, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 13, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 0, j + 5, k + 27, Blocks.log, 0);

this.setBlock(world, i + 0, j + 6, k + 8, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 9, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 10, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 11, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 12, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 13, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 14, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 15, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 16, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 17, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 18, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 19, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 20, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 21, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 22, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 23, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 24, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 25, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 26, Blocks.brick_stairs, 0);

this.setBlock(world, i + 0, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 1, j + 0, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 1, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 1, j + 0, k + 20, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 0, k + 21, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 1, j + 1, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 1, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 1, k + 20, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 1, k + 21, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 1, j + 2, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 1, j + 2, k + 3, Blocks.stone_slab, 12);

this.setBlock(world, i + 1, j + 2, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 1, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 2, k + 20, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 2, k + 21, Blocks.chest, 5);

this.setBlock(world, i + 1, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 3, k + 2, Blocks.stone_slab, 4);

this.setBlock(world, i + 1, j + 3, k + 5, Blocks.stone_slab, 4);

this.setBlock(world, i + 1, j + 3, k + 6, Blocks.stone_slab, 4);

this.setBlock(world, i + 1, j + 3, k + 7, Blocks.stone_slab, 12);

this.setBlock(world, i + 1, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 1, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 1, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 1, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 1, j + 7, k + 10, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 11, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 12, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 13, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 14, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 15, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 16, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 17, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 18, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 19, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 20, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 21, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 22, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 23, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 24, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 25, Blocks.brick_stairs, 0);

this.setBlock(world, i + 1, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 2, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 2, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 2, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 2, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 3, k + 2, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 3, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 3, k + 4, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 3, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 3, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 4, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 2, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 2, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 2, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 2, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 2, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 2, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 2, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 0, k + 8, Blocks.air, 12);

this.setBlock(world, i + 3, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 3, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 3, j + 2, k + 8, Blocks.stone, 5);

this.setBlock(world, i + 3, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 3, k + 2, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 3, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 3, k + 4, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 3, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 3, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 4, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 3, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 3, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 3, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 3, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 3, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 3, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 3, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 4, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 4, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 4, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 3, k + 2, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 3, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 3, k + 4, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 3, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 3, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 4, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 4, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 4, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 4, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 4, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 4, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 4, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 4, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 0, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 5, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 5, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 5, j + 1, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 5, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 5, j + 2, k + 2, Blocks.fence, 0);

this.setBlock(world, i + 5, j + 2, k + 3, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 2, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 3, k + 2, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 3, k + 5, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 3, k + 6, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 3, k + 7, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 5, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 5, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 5, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 5, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 5, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 5, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 5, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 6, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 6, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 6, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 6, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 6, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 6, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 6, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 6, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 6, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 6, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 7, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 7, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 7, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 7, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 7, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 7, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 7, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 7, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 7, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 7, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 0, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 8, j + 0, k + 7, Blocks.chest, 2);

this.setBlock(world, i + 8, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 8, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 8, j + 1, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 8, j + 1, k + 7, Blocks.air, 12);

this.setBlock(world, i + 8, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 8, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 2, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 8, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 5, k + 19, Blocks.fence, 0);

this.setBlock(world, i + 8, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 8, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 8, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 8, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 8, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 8, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 8, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 8, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 0, k + 7, Blocks.chest, 2);

this.setBlock(world, i + 9, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 9, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 9, j + 1, k + 7, Blocks.air, 12);

this.setBlock(world, i + 9, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 9, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 5, k + 18, Blocks.fence, 0);

this.setBlock(world, i + 9, j + 5, k + 19, Blocks.fence, 0);

this.setBlock(world, i + 9, j + 5, k + 20, Blocks.fence, 0);

this.setBlock(world, i + 9, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 9, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 9, j + 6, k + 19, Blocks.fence, 0);

this.setBlock(world, i + 9, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 9, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 9, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 9, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 9, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 9, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 10, j + 0, k + 23, Blocks.stone_stairs, 1);

this.setBlock(world, i + 10, j + 0, k + 24, Blocks.stone_stairs, 1);

this.setBlock(world, i + 10, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 10, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 10, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 5, k + 19, Blocks.fence, 0);

this.setBlock(world, i + 10, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 10, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 10, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 10, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 10, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 10, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 10, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 10, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 0, k + 2, Blocks.brewing_stand, 0);

this.setBlock(world, i + 11, j + 0, k + 7, -117, 0);

this.setBlock(world, i + 11, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 11, j + 0, k + 22, Blocks.stone_stairs, 3);

this.setBlock(world, i + 11, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 11, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 11, j + 0, k + 25, Blocks.stone_stairs, 2);

this.setBlock(world, i + 11, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 11, j + 1, k + 7, -117, 0);

this.setBlock(world, i + 11, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 1, k + 23, -108, 0);

this.setBlock(world, i + 11, j + 1, k + 24, -108, 0);

this.setBlock(world, i + 11, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 11, j + 2, k + 7, -117, 0);

this.setBlock(world, i + 11, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 3, k + 7, -117, 0);

this.setBlock(world, i + 11, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 4, k + 7, -117, 0);

this.setBlock(world, i + 11, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 11, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 11, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 11, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 11, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 11, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 11, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 11, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 0, k + 7, Blocks.fire, 15);

this.setBlock(world, i + 12, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 12, j + 0, k + 22, Blocks.stone_stairs, 3);

this.setBlock(world, i + 12, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 12, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 12, j + 0, k + 25, Blocks.stone_stairs, 2);

this.setBlock(world, i + 12, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 12, j + 1, k + 7, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 1, k + 23, -108, 0);

this.setBlock(world, i + 12, j + 1, k + 24, -108, 0);

this.setBlock(world, i + 12, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 12, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 12, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 12, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 12, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 12, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 12, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 12, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 0, k + 7, Blocks.fire, 15);

this.setBlock(world, i + 13, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 0, k + 22, Blocks.stone_stairs, 3);

this.setBlock(world, i + 13, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 0, k + 25, Blocks.stone_stairs, 2);

this.setBlock(world, i + 13, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 1, k + 7, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 1, k + 23, -108, 0);

this.setBlock(world, i + 13, j + 1, k + 24, -108, 0);

this.setBlock(world, i + 13, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 13, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 13, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 13, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 13, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 13, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 13, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 13, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 13, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 0, k + 7, -117, 0);

this.setBlock(world, i + 14, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 14, j + 0, k + 22, Blocks.stone_stairs, 3);

this.setBlock(world, i + 14, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 14, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 14, j + 0, k + 25, Blocks.stone_stairs, 2);

this.setBlock(world, i + 14, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 14, j + 1, k + 7, -117, 0);

this.setBlock(world, i + 14, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 1, k + 23, -108, 0);

this.setBlock(world, i + 14, j + 1, k + 24, -108, 0);

this.setBlock(world, i + 14, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 2, k + 7, -117, 0);

this.setBlock(world, i + 14, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 3, k + 7, -117, 0);

this.setBlock(world, i + 14, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 4, k + 7, -117, 0);

this.setBlock(world, i + 14, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 14, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 14, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 14, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 14, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 14, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 14, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 14, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 0, k + 9, Blocks.bed, 3);

this.setBlock(world, i + 15, j + 0, k + 10, Blocks.bed, 3);

this.setBlock(world, i + 15, j + 0, k + 22, Blocks.stone_stairs, 3);

this.setBlock(world, i + 15, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 0, k + 25, Blocks.stone_stairs, 2);

this.setBlock(world, i + 15, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 1, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 1, k + 23, -108, 0);

this.setBlock(world, i + 15, j + 1, k + 24, -108, 0);

this.setBlock(world, i + 15, j + 1, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 15, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 15, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 15, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 15, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 15, j + 7, k + 10, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 11, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 12, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 13, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 14, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 15, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 16, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 17, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 18, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 19, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 20, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 21, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 22, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 23, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 24, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 25, Blocks.stone_slab, 12);

this.setBlock(world, i + 15, j + 7, k + 26, Blocks.brick_stairs, 3);

this.setBlock(world, i + 15, j + 8, k + 10, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 11, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 12, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 13, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 14, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 15, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 16, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 17, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 18, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 19, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 20, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 21, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 22, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 23, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 24, Blocks.stone_slab, 4);

this.setBlock(world, i + 15, j + 8, k + 25, Blocks.stone_slab, 4);

this.setBlock(world, i + 16, j + 0, k + 8, Blocks.stonebrick, 0);

this.setBlock(world, i + 16, j + 0, k + 9, Blocks.bed, 11);

this.setBlock(world, i + 16, j + 0, k + 10, Blocks.bed, 11);

this.setBlock(world, i + 16, j + 0, k + 16, Blocks.furnace, 4);

this.setBlock(world, i + 16, j + 0, k + 17, Blocks.furnace, 4);

this.setBlock(world, i + 16, j + 0, k + 23, Blocks.stone_stairs, 0);

this.setBlock(world, i + 16, j + 0, k + 24, Blocks.stone_stairs, 2);

this.setBlock(world, i + 16, j + 0, k + 27, Blocks.stonebrick, 0);

this.setBlock(world, i + 16, j + 1, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 1, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 2, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 2, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 16, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 16, j + 3, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 3, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 16, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 16, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 16, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 16, j + 4, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 4, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 16, j + 5, k + 8, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 5, k + 27, Blocks.cobblestone, 0);

this.setBlock(world, i + 16, j + 6, k + 8, Blocks.brick_stairs, 2);

this.setBlock(world, i + 16, j + 6, k + 27, Blocks.brick_stairs, 3);

this.setBlock(world, i + 16, j + 7, k + 9, Blocks.brick_stairs, 2);

this.setBlock(world, i + 16, j + 7, k + 10, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 11, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 12, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 13, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 14, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 15, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 16, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 17, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 18, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 19, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 20, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 21, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 22, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 23, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 24, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 25, Blocks.brick_stairs, 1);

this.setBlock(world, i + 16, j + 7, k + 26, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 0, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 17, j + 0, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 0, k + 9, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 10, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 11, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 12, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 13, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 14, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 15, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 16, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 17, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 18, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 19, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 20, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 21, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 22, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 24, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 25, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 26, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 0, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 1, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 17, j + 1, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 1, k + 9, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 11, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 13, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 15, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 17, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 19, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 21, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 23, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 25, Blocks.stonebrick, 0);

this.setBlock(world, i + 17, j + 1, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 1, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 2, k + 1, Blocks.fence, 0);

this.setBlock(world, i + 17, j + 2, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 2, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 11, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 2, k + 12, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 2, k + 13, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 2, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 2, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 3, k + 1, Blocks.stone_slab, 4);

this.setBlock(world, i + 17, j + 3, k + 2, Blocks.stone_slab, 12);

this.setBlock(world, i + 17, j + 3, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 3, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 11, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 3, k + 12, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 3, k + 13, Blocks.glass, 0);

this.setBlock(world, i + 17, j + 3, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 3, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 4, k + 3, Blocks.stone_slab, 4);

this.setBlock(world, i + 17, j + 4, k + 4, Blocks.stone_slab, 12);

this.setBlock(world, i + 17, j + 4, k + 5, Blocks.stone_slab, 12);

this.setBlock(world, i + 17, j + 4, k + 6, Blocks.stone_slab, 12);

this.setBlock(world, i + 17, j + 4, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 4, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 11, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 13, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 4, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 5, k + 7, Blocks.stone_slab, 4);

this.setBlock(world, i + 17, j + 5, k + 8, Blocks.log, 0);

this.setBlock(world, i + 17, j + 5, k + 9, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 10, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 11, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 12, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 13, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 14, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 15, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 16, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 17, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 18, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 19, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 20, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 21, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 22, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 23, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 24, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 25, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 26, Blocks.cobblestone, 0);

this.setBlock(world, i + 17, j + 5, k + 27, Blocks.log, 0);

this.setBlock(world, i + 17, j + 6, k + 8, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 9, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 10, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 11, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 12, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 13, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 14, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 15, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 16, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 17, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 18, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 19, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 20, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 21, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 22, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 23, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 24, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 25, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 26, Blocks.brick_stairs, 1);

this.setBlock(world, i + 17, j + 6, k + 27, Blocks.brick_stairs, 1);

world.setBlockMetadataWithNotify(i + 1, j + 2, k + 9, 1, 2);

world.setBlockMetadataWithNotify(i + 1, j + 3, k + 15, 1, 2);

world.setBlockMetadataWithNotify(i + 1, j + 3, k + 25, 1, 2);

world.setBlockMetadataWithNotify(i + 7, j + 0, k + 7, 8, 2);

world.setBlockMetadataWithNotify(i + 7, j + 3, k + 26, 4, 2);

world.setBlockMetadataWithNotify(i + 8, j + 0, k + 6, 8, 2);

world.setBlockMetadataWithNotify(i + 8, j + 3, k + 26, 4, 2);

world.setBlockMetadataWithNotify(i + 8, j + 6, k + 19, 5, 2);

world.setBlockMetadataWithNotify(i + 9, j + 0, k + 6, 8, 2);

world.setBlockMetadataWithNotify(i + 9, j + 3, k + 9, 3, 2);

world.setBlockMetadataWithNotify(i + 9, j + 3, k + 26, 4, 2);

world.setBlockMetadataWithNotify(i + 9, j + 6, k + 18, 5, 2);

world.setBlockMetadataWithNotify(i + 9, j + 6, k + 20, 5, 2);

world.setBlockMetadataWithNotify(i + 10, j + 0, k + 7, 9, 2);

world.setBlockMetadataWithNotify(i + 10, j + 3, k + 9, 3, 2);

world.setBlockMetadataWithNotify(i + 10, j + 6, k + 19, 5, 2);

world.setBlockMetadataWithNotify(i + 16, j + 0, k + 15, 4, 2);

world.setBlockMetadataWithNotify(i + 16, j + 0, k + 18, 5, 2);

world.setBlockMetadataWithNotify(i + 16, j + 1, k + 16, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 1, k + 17, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 3, k + 15, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 3, k + 17, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 3, k + 21, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 3, k + 25, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 4, k + 9, 2, 2);

world.setBlockMetadataWithNotify(i + 16, j + 4, k + 15, 2, 2);

 

return true;

}

 

private void setBlock(World world, int x, int y, int z, int i, int metadata) {

// TODO Auto-generated method stub

 

}

}

 

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So you're picking a random Y value between 0 and 60 and looking for a valid spawn within three blocks of that Y value.

 

My guess is that it's simply not locating a valid location.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I have tried changing the random Y value all the way up to 200 but to no luck. And Brickfix if you look at my main class i am registering my generation class.

 

I don't think you understand what your code is doing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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jep you registered it but you registered it at the wrong method, you should register it at your init method not at your preInit.

 

Secondly, your structure does not need to implement IWorldGenerate, to extend the WorldGenerator is enough.

 

And at last, my expirience with minecraft is that the terrain is never flat. So I would highly doubt that this will ever be a true argument:

if(!locationIsValidSpawn(world, i, j, k) || !locationIsValidSpawn(world, i + 18, j, k) || !locationIsValidSpawn(world, i + 18, j, k + 27) || !locationIsValidSpawn(world, i, j, k + 27))

 

I would recommend you disable the check and just generate it in a superflat world.

Also I would recommend do add this small line of code into your generator to make sure that it is actually called:

 

System.out.println("generating at: " + xCoord + ";" + zCoord);

 

I hope this helps a little

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Your method setBlock, the one at the very bottom of your structure class, is doing nothing. Every time you want to generate a block your are actually not doing anything, this is why you don't find your house as it is not generating anywhere.

 

BTW, there seems to be nothing with distance in it (distance to the spawn I guess), basically your code will try to generate it in EVERY chunk.

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