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i'm starting a project. input = userScanner.next();


tuskiomi
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Hello, all.

I'm guaging interest on a project.

simply all it does is umbrella all mods and make certain features (chunk gen, block mechanics) asyncronus.

this would mean that every mod gets its own thread to run on, and process items.

frankly, i'm tired of minecraft only using 13.5% of my CPU, and would like to let it use it's full potential on all 8 cores.

thoughts?

Also, I should have you know that you are reading my signature.

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The problem is that this is not going to work. Pretty much everything in Minecraft and in mods relies on things running synchronous and in order.

There has been an attempt at this (TickThreading mod) but it requires careful patches to all sorts of mods to make it kind of work. And as soon as you add another mod or update a mod things may break horribly.

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You can't make that distinction. Blocks & TileEntities are basically the same. Blocks on their own do not really take up any processing power (except scheduled ticks like redstone or random ticks like crops). TileEntities then do things like the furnace. If the Furnace block and Furnace TE run in different threads things are going to break.

 

Items is an even broader field. What exactly counts as an Item? The thing in your inventory? Doesn't do any processing really. Dropped items in the world? Are entities. And you can't separate those because TileEntities interact with them (even just in vanilla: hoppers).

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All sorts of things. Minecraft runs on ticks. A tick happens 20 times a second.

What happens inside a tick? Every single entity is updated. This includes paintings, items on the ground, mobs, players, armor stands and all sorts of things.

Also every TileEntity is updated. This includes furnaces, all inventories (like chests) and pretty much all modded machines, pipes, etc.

Moreover random block ticks occur. This includes things like leaves decaying, crops growing and so on.

Then "scheduled" block ticks occur. This is for stuff like redstone.

Then mods can register tick handlers, which can do arbitrary things every tick in addition to all the above.

 

All this adds up and takes time. And it happens a lot (as I said, 20 times a second). And the more mods you have the more things happen inside one of these ticks.

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What if I use events, waits notifies, and updateS to keep things asynchronous? Eg:the main minecraft thread coult be put into suspension untill the next tick item completes?

or the engine could process future ticks, while the main thread alters them to fit?

Also, I should have you know that you are reading my signature.

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what if we just throw out code from the tick into threads when the tick begins, and a processor waits until all values are returned and moves to the next tick?

 

Or we have onethread working backwards, and one thread worKing forwards,  and when they meet, the tick completes

Also, I should have you know that you are reading my signature.

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Mods need to be designed for threads, there is no magic bullet to make it work, Unless you want to spend 90% of your time re-writing other's mods to make them work this is a fools errand.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

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It may not be true when people say you only use 10% of your brain.

sadly, it is true that forge only uses 13.5% of my processor. Maybe i make my own modloader in that case.

Every time I hear that I have this run through my head:

vRwjVLJ.jpg

Its not that simple, it's not me who decides fundamental engine mechanics, it's Mojang.

As someone who has a hex core as well, yes it would be nice if Minecraft was a bit more multi-threaded so that it could use all 8 cores {Protip: 100/8 = 12.5 not 13.5}

Mojang is SLOWLY working on making it do that, 1.8 moved the networking away from the main thread into there owns so that freed up a lot of processing time.

But it's not something Forge, or any other mod loader could do.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

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[Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [22:01:10] [Worker-Main-22/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphone (Realtek(R) Audio) [22:01:11] [Render thread/INFO]: Sound engine started [22:01:11] [Render thread/INFO]: Created: 1024x1024x3 minecraft:textures/atlas/blocks.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 45 [22:01:11] [Render thread/INFO]: Created: 256x128x3 minecraft:textures/atlas/signs.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x512x3 minecraft:textures/atlas/banner_patterns.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x512x3 minecraft:textures/atlas/shield_patterns.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 256x256x3 minecraft:textures/atlas/chest.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x256x3 minecraft:textures/atlas/beds.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x256x3 minecraft:textures/atlas/shulker_boxes.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [22:01:13] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [22:01:14] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline  
    • Hi, I have a problem because when i start minecraft with forge 40.1.20 the game don't open. Someone help?  
    • update to the latest version of Forge, also 1.16.5 requires java 8
    • one of your mods requires GeckoLib, unfortunately is this mod not declared its dependencies correctly to Forge, so Forge can not show you a warning. If you find out which Mod requires GeckoLib report this issue to the Mod author
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