hotrods20 Posted March 16, 2015 Posted March 16, 2015 So, I have a tool that uses the ore dictionary to mine certain ores but Blocks.lit_redstone_ore isn't default in the ore dictionary. I tried adding it with, OreDictionary.registerOre("oreRedstone", (Block)Blocks.lit_redstone_ore); in my post initialization event but the game gave me the error, java.lang.NullPointerException: Initializing game at net.minecraft.item.ItemStack.getItemDamage(ItemStack.java:265) at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:454) at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:432) at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:431) at com.slothygaming.obsidiantools.ObsidianTools.postInit(ObsidianTools.java:112) I'm not sure what it is referring to or if I can even fix it. Anyone able to help? Quote http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
herbix Posted March 16, 2015 Posted March 16, 2015 Maybe you should do this in init(FMLInitializationEvent event) not preInit(FMLPreInitializationEvent event)? Quote Author of Tao Land Mod. http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img] Also, author of RenderTo ---- I'm not an English native speaker. I just try my best.
hotrods20 Posted March 16, 2015 Author Posted March 16, 2015 I don't do it in pre. I do it in post. I tried doing it in init but it produced the same error there. Quote http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
Abastro Posted March 16, 2015 Posted March 16, 2015 It's because, there is no item for lit_redstone_ore. So just use Blocks.redstone_ore instead. Quote I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
hotrods20 Posted March 16, 2015 Author Posted March 16, 2015 The problem is that when redstone ore is activated(lit), it won't/can't be affected by my item. Would I just have to put a special exception in my code to handle this or is there another way to do this? Quote http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
herbix Posted March 16, 2015 Posted March 16, 2015 OreDictionary is mainly for crafting, so all blocks are converted to items when registered. Block lit_redstone_ore doesn't have a corresponding item. This caused the exception. Maybe it's a mistake doing this by OreDictionary. Quote Author of Tao Land Mod. http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img] Also, author of RenderTo ---- I'm not an English native speaker. I just try my best.
Draco18s Posted March 16, 2015 Posted March 16, 2015 blockBeingMined.getItemDropped(int, Random, int) and OreDict that instead? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
hotrods20 Posted March 16, 2015 Author Posted March 16, 2015 I have to do it by ore dictionary because many other mods add their own ores and I can't account for every single mod. Using the ore dictionary simplifies this by getting ores registered to the ore dictionary and allows for custom ores to be added to my mod by adding them to a config file. I've decided of just making a special exception for lit_redstone_ore. @Draco, yes, that's what I am doing. Quote http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
hotrods20 Posted March 16, 2015 Author Posted March 16, 2015 @Draco, sorry I didn't understand what you said when I first read it. That's not a bad idea and might make it easier. I'll try that, thank you. Quote http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
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