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Posted

Can someone please explain how the Metadata aspect works,

cause the 16 different metadata states are used for colors (right?)

but then how is the connections of the panes stored/worked out?

 

My first though was with a TileEntity, but that doesn't make sense either, cause they are push-able by pistons

Posted

The connection is calculated during rendering.

Say, when I'm rendering a glass pane, I get its position. So I know whether there are other glass panes near by and change its shape. There's no need to use TileEntity.

 

By the way, in 1.8, the connection is stored in IBlockState.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

Posted
There's no need to use TileEntity.

 

Or metadata.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

The connection is calculated during rendering.

Say, when I'm rendering a glass pane, I get its position. So I know whether there are other glass panes near by and change its shape. There's no need to use TileEntity.

 

By the way, in 1.8, the connection is stored in IBlockState.

 

Can u link me to a tutorial or something that explains this cause i understand Iblockstate but thats of no use since i am targeting 1.7, u said "change its shape." as in it only gets run x amount of Time often?

Posted

net.minecraft.client.renderer.RenderBlocks decides how a block is rendered. See BlockGlass.getRenderType and look up it in RenderBlocks.

There are tons of codes in RenderBlocks about rendering a block. I mean, there is no need to read it.

 

Vanilla do it in RenderBlocks. And we modders could do this using ISimpleBlockRenderingHandler (in 1.7.x).

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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