vroominator Posted October 24, 2012 Posted October 24, 2012 I have a few sets of items in my mod which use metadata, and I'm having troubles with naming them. I have 4 sets of metadata items: softClay, hardClay, magicOrb, and rune. They're being named like this String[] mouldNames = new String[] {"chunk", "Cog", "Key", "Lock", "Keyring", "Ring", "Amulet", "Necklace", "Crossbow Limbs", "Orb"}; for(int i = 1; i < mouldNames.length; i++) { LanguageRegistry.addName(new ItemStack(softClay, 1, i), "Clay Chunk with " + mouldNames[i] + " Imprint"); LanguageRegistry.addName(new ItemStack(hardClay, 1, i), mouldNames[i] + " Mould"); } LanguageRegistry.addName(new ItemStack(softClay, 1, 0), "Clay Chunk"); LanguageRegistry.addName(new ItemStack(hardClay, 1, 0), "Hardened Clay Chunk"); String[] runeNames = {"Blank", "Energy", "Rock", "Frost", "Fire", "Life", "Death", "Temporal", "Eternal", "Balance", "Corruption", "Poison", "Wither", "Fear", "Elemental", "Catalytic"}; for(int i = 0; i < runeNames.length; i++) { LanguageRegistry.addName(new ItemStack(rune, 1, i), runeNames[i] + " Runestone"); } for(int i = 1; i < runeNames.length; i++) { LanguageRegistry.addName(new ItemStack(magicOrb, 1, i), runeNames[i] + " Orb"); } LanguageRegistry.addName(new ItemStack(magicOrb, 1, 0), "Magic Orb"); As you can see with the above code, a rune item with metadata of 4 should be named "Fire Runestone", but is instead being named "Fire Orb", and the same goes for the rest. a softClay item with metadata of 1 should be named "Clay Chunk with Cog Imprint", but is being named "Cog Mould", and when I try to name only one item from this whole set, say a magicOrb with metadata of 0, Every one of those items with metadata of 0 will get the name "Magic Orb". This has been happening for weeks and I thought it might have been a bug that would get fixed by now, but it's still happening. Any help would be great. Quote
keepcalm Posted October 24, 2012 Posted October 24, 2012 Check all your for loops start with for (int i = 0; ...) two of yours have i = 1. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
vroominator Posted October 24, 2012 Author Posted October 24, 2012 I know, they are supposed to, as the variant with a metadata of 0 has a different name. Quote
keepcalm Posted October 24, 2012 Posted October 24, 2012 Ah... I see... . Are you sure that hardClay and softClay aren't equal? And the same for rune and magicOrb? That seems like the most likely explanation. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
vroominator Posted October 25, 2012 Author Posted October 25, 2012 Well, softClay and hardClay are both variants of the same Item Type, ItemMould. That wouldn't affect naming though, would it? Quote
Ebilkill Posted October 26, 2012 Posted October 26, 2012 Nope, it shouldn't affect the naming, afaik. However, maybe try using different classes, as that MIGHT still be the problem... Quote
vroominator Posted October 26, 2012 Author Posted October 26, 2012 Thanks for the suggestion, but it didn't work. This is so weird. Quote
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