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Posted

I don't know which side that is, but figure that out and mess with this line:

???Side.setInitialRotationPoint(0.0F, 8.0F, -8.0F);

 

One of those three numbers will move it in a direction.  Move em' around until things line up.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So I have it all together but now I'm not sure how to get it to rotate based on the direction players are facing. I tried setting it with the block methods but I don't think I did it right so it didn't rotate.

Posted

I would recommend taking a look at the vanilla chest class. It sets the blocks metadata according the players rotation when its placed. The only thing you have to do next is get the blockmetadata in de modelrenderer class, and set the right rotation for each metadata.

I used the stuff to set the metadata but it didn't change anything. I have the model placing the texture in the right place but the black bounding areas aren't in the right rotation. How do I fix that?

Posted

In your modelrenderer class you should add a rotation to the model according to its metadata.

In order to do so, you simply have to get the blocks metadata through "this.tileEntity.WorldObj.getBlock(x, y, z).getBlockMetadata()". Next you could use a switch methode, and set the right rotation ("Gl_setRotation()") for each metadata.

 

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

Posted

In your modelrenderer class you should add a rotation to the model according to its metadata.

In order to do so, you simply have to get the blocks metadata through "this.tileEntity.WorldObj.getBlock(x, y, z).getBlockMetadata()". Next you could use a switch methode, and set the right rotation ("Gl_setRotation()") for each metadata.

 

I did that but everytime I try to run it this is what happens:

1pRGLlc9hQs3CsedKjRs3yhLXLqb4n.png

Posted

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

Posted

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

If you do not know how to initialize a variable in Java, you don't even know one of the most basic things in Java, and you really shouldn't mod Minecraft. So:

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

If you do not know how to initialize a variable in Java, you don't even know one of the most basic things in Java, and you really shouldn't mod Minecraft. So:

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I do know how to! I just don't know when!! I'm still learning Java.

Posted
Modder Support

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

What does any of this have to do with my issue? I can't get my block to rotate if you aren't going to help stay off my thread.

 

You know, I'm not 30 and have taken Java classes in college or whatever. I'm still in highschool trying to learn for fun and you all aren't being helpful. Telling me to learn Java doesn't help me it just pisses me off. The whole purpose of a forum is to be able to help one another. Plus, Its not like I just come here for my issues. I always spend at least an hour googling for tutorials or info on what I want to do before I come here for assistance.

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