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I believe the major tick events PlayerTickEvent, ServerTickEvent, ClientTickEvent and WorldTickEvent all get called twice (at start of tick and again at end of tick) and you can tell which is firing by the phase field which is in the event parameter passed into the handling method.

 

I'm not sure the order of the tick events (like whether player tick is called before server tick) though, but you can look at when each one is posted to the bus.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Thanks Jabelar, the ServerTickEvent was just the one I needed. I didnt realise it would fire twice.

 

Thanks :-)

 

Phase.Start and Phase.End

(Just check for the one you're interested in)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Yea. Im using the phase.END to clear the during tick detected itemclock positions.

 

I build those up so i can detect armourstands,lava and water being placed.

But no use to leave those locations lingering around when the tick has ended.

 

Btw, im very pleased with the blockpos offset calculator. Makes life so much easier.

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

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