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spawnEntityInWorld goes WEST


American2050

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Hello guys, I'm having a problem, I'm making a block spawn items when it's break, but for some reason the spawnEntityInWorld it does spawn the item on the x y x specified but the items float to the west ending at around 1 or 2 blocks to the West from where they were called.

 

Is there a way to fix this? Does this happen for any reason?

 

I know I could do x+1 or x+2 when I call the item to spawn, but it doesn't look good, I would like them to spawn in place and not move.

 

Thanks in advance for any tip ;)

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Set their velocity to 0.

 

Thanks diesieben07, but I seem to be having some problems, most likely because I'm not really that good and Modding or even with Java :P lol

 

It works when I do:

 

ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop);

 

But when I add:

 

		ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop.setVelocity(0F, 0F, 0F));

 

 

I get an error saying:

 

The method spawnEntityInWorld(Entity) in the type World is not applicable for the arguments(void)

 

The code is like this:

 

	public static void init(World world, int x, int y, int z)
{
	//Amount of items
	final int reward = (int) ((Math.random() * +2);
   		   	
	ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop.setVelocity(0F, 0F, 0F));

}

 

I know I must be falling into some mistake because I'm not sure what I'm doing :P lol

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setVelocity does NOT return EntityItem, its a void method. Learn java.

 

1st setVelocity, then in next line spawn entity.

 

I tired to learn Java several times, but it's way too confusing for me.

 

I think I see what you mean, I will give a try and see if I get it.

 

PS: I'm trying to learn, but again, Java beats me :P

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