Jump to content

Recommended Posts

Posted

Hello guys, I'm having a problem, I'm making a block spawn items when it's break, but for some reason the spawnEntityInWorld it does spawn the item on the x y x specified but the items float to the west ending at around 1 or 2 blocks to the West from where they were called.

 

Is there a way to fix this? Does this happen for any reason?

 

I know I could do x+1 or x+2 when I call the item to spawn, but it doesn't look good, I would like them to spawn in place and not move.

 

Thanks in advance for any tip ;)

Posted

Set their velocity to 0.

 

Thanks diesieben07, but I seem to be having some problems, most likely because I'm not really that good and Modding or even with Java :P lol

 

It works when I do:

 

ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop);

 

But when I add:

 

		ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop.setVelocity(0F, 0F, 0F));

 

 

I get an error saying:

 

The method spawnEntityInWorld(Entity) in the type World is not applicable for the arguments(void)

 

The code is like this:

 

	public static void init(World world, int x, int y, int z)
{
	//Amount of items
	final int reward = (int) ((Math.random() * +2);
   		   	
	ItemStack drop0 = new ItemStack(Items.apple,reward,0);

	EntityItem itemDrop = new EntityItem(world, x, y, z, drop0);

	world.spawnEntityInWorld(itemDrop.setVelocity(0F, 0F, 0F));

}

 

I know I must be falling into some mistake because I'm not sure what I'm doing :P lol

Posted

setVelocity does NOT return EntityItem, its a void method. Learn java.

 

1st setVelocity, then in next line spawn entity.

1.7.10 is no longer supported by forge, you are on your own.

Posted

setVelocity does NOT return EntityItem, its a void method. Learn java.

 

1st setVelocity, then in next line spawn entity.

 

I tired to learn Java several times, but it's way too confusing for me.

 

I think I see what you mean, I will give a try and see if I get it.

 

PS: I'm trying to learn, but again, Java beats me :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • If you’ve lost crypto to a scam, don’t let shame or fear keep you silent. There are real experts out there who know how to fight back. Dexdert Net Recovery did the impossible for me, and they can do it for others too. Contact Dexdet Net Recovery For Help Visa Information Below:    
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.