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Featured Replies

Posted

Hey there, I am getting this message when failing to compile: http://puu.sh/i2PEH.png

 

Only issue is, those lines of code are needed, and do do things... How can I stop Forge from saying it is deprecated? Everything works as it should in the dev environment. I can delete those lines of code and the mod loads... however, it doesn't do what it should (fill the Blood Altar)

Why bother?

Thats not deprecated, those are missing, you need to call existing methods.

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  • Author

Thats not deprecated, those are missing, you need to call existing methods.

I would understand that if it didn't not work when the lines:

        altarEntity.sacrificialDaggerCall(amount, false);

        altarEntity.startCycle();

 

were removed from:

    public void findAndFillAltar(World world, EntityPlayer player, int amount)

    {

        int posX = (int) Math.round(player.posX - 0.5f);

        int posY = (int) player.posY;

        int posZ = (int) Math.round(player.posZ - 0.5f);

        IBloodAltar altarEntity = getAltar(world, posX, posY, posZ);

 

        if (altarEntity == null)

        {

            return;

        }

 

        altarEntity.sacrificialDaggerCall(amount, false);

        altarEntity.startCycle();

    }

 

But seeing as when those 2 lines get removed I can compile, but the item doesn't fill the altar, it makes me wonder

Why bother?

Maybe a gradle dependency is pointing to the wrong version of Blood Magic. The compiler seems to have recognized symbol IBloodAlter.

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