Posted November 1, 201212 yr I have posted this error in the Smart Moving topic and Divisor says its a minecraft forge error when smart moving is installed. Any help with this would be great! Also, it doesn't seem to cause any problems, just a messy console. lol Here is a link to the topic I have mentioned. 2012-11-01 15:01:45 [sEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking net.smart.moving.playerapi.NetServerHandler@79541d java.lang.NullPointerException at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionClosed(ModLoaderConnectionHandler.java:42) at cpw.mods.fml.common.network.NetworkRegistry.connectionClosed(NetworkRegistry.java:213) at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionClosed(FMLNetworkHandler.java:315) at bx.b(TcpConnection.java:449) at im.d(NetServerHandler.java:82) at in.b(NetworkListenThread.java:55) at hk.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:664) at hg.r(DedicatedServer.java:241) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492) at fp.run(SourceFile:818) 2012-11-01 15:01:45 [WARNING] [Minecraft] Failed to handle packet: java.lang.NullPointerException java.lang.NullPointerException at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionClosed(ModLoaderConnectionHandler.java:42) at cpw.mods.fml.common.network.NetworkRegistry.connectionClosed(NetworkRegistry.java:213) at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionClosed(FMLNetworkHandler.java:315) at bx.b(TcpConnection.java:449) at im.d(NetServerHandler.java:82) at in.b(NetworkListenThread.java:55) at hk.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:664) at hg.r(DedicatedServer.java:241) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492) at fp.run(SourceFile:818)
November 1, 201212 yr This is indeed a serious ML compatibility bug. Line 42 of ModLoaderConnectionHandler is: if (!ModLoaderHelper.sidedHelper.clientConnectionClosed(manager, mod)) This is within method connectionClosed(INetworkManager), who's javadocs clearly states it will be called on BOTH CLIENT AND SERVER (IConnectionHandler.java:56) On the client side, ModLoaderHelper.sidedHelper is set to an instance of ModLoaderClientHelper upon said instance's construction. However, on the server side, ModLoaderHelper.sidedHelper is never set and defaults to null. It may be notable that all usages of ModLoaderHelper.sidedHelper within the class ModLoaderHelper itself is guarded by null checks (ModLoaderHelper.java:127, ModLoaderHelper.java:159). Hope this helps! There's an EAQ for a reason. Read it! "Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998 First rule of bug reports: More information is always better. Oh, and logs OR IT DIDN'T HAPPEN!!
November 3, 201212 yr This is an issue with Forge ModLoader (so minecraft forge, in other words). Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
November 4, 201212 yr This problem only occurs when trying to run a ModLoader mod in a dedicated server context. Hence why it is very rarely seen. It is fixed, but to be honest, ModLoader mods don't fit very well with a dedicated server context and I recommend switching to a mod design that is...
November 5, 201212 yr In order to go smp, modloader mods had to use modloadermp in the old days. ML was client side only. So yeah, ML mods don't work on dedicated servers unless they use MLMP/forge/hacks. Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.