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Posted

Hey all,

Forge was made so that multiple mods are compatible, but I understand that FML exists and behaves slightly differently, and doesn't lock you from editing base files, only creating new files to handle multiple mods that add items and blocks.

Does anybody know of a way to do any of the following?

1. Edit base files with Forge installed

2. Only install the forge modloader and not the rest, to allow modding similar to Risugami's Modloader

3. Create second versions of the edited files and have them overwrite the original in a way

 

For reference, I plan on adding some flags and states to the base Entity class and the World class to create a player-exclusive stasis, but I'm struggling to find a way outside of editing the basic files - one can't just make a new version of each, as you'd have to then recreate every class it's referenced by, which is in essence all of them

According to lex manos (I think it was him), if you need to edit any base files, your doing something wrong

Edit base files aren't good at all, I don't even know how in my Eclipse IDE.

 

Using forge? You can't. Before you could, you can only edit base files using MCP, but you still shouldnt.

According to lex manos (I think it was him), if you need to edit any base files, your doing something wrong

 

A lot of people say it.

There is almost no reason to need an edit to a vanilla class: everything already has every conceivable hook.

But should you find one missing, there are coremods developed using ASM. But beware the abyss, for it looks back.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

There is almost no reason to need an edit to a vanilla class: everything already has every conceivable hook.

You can also request a hook, if you want.

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