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Posted

I found the code required to change the time, but I cannot edit it.

So I was wondering if there is a way to mask over the original code with code of my own.

 

Here is the code:

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }

Basically I want to make that 72,000 to 1.

"It's basically a big ball of wibily wobily timey wimey." - The Doctor

Posted

The 72000 seems irrelevant in the way I do it, but I don't really know what it does.

 

@SubscribeEvent
public void decreaseBowUseDuration(PlayerUseItemEvent.Start event) {
if (event.item.getItem() == null) {
	return;
}

if (!(event.item.getItem() instanceof ItemBow)) {
	return;
}

event.duration -= 10
}

 

The 10 can be any number from 0 to 18, I think. The higher the number is, the more the duration will be decreased.

Posted

The 72000 seems irrelevant in the way I do it, but I don't really know what it does.

 

@SubscribeEvent
public void decreaseBowUseDuration(PlayerUseItemEvent.Start event) {
if (event.item.getItem() == null) {
	return;
}

if (!(event.item.getItem() instanceof ItemBow)) {
	return;
}

event.duration -= 10
}

 

The 10 can be any number from 0 to 18, I think. The higher the number is, the more the duration will be decreased.

Doesn't seem to work when putting it in my main class file. Was there a specific spot to put this code?

"It's basically a big ball of wibily wobily timey wimey." - The Doctor

Posted

Change the icon time!

@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
if (usingItem == null) { return itemIcon; }
int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;
if (ticksInUse > 5) {
return iconArray[2];
} else if (ticksInUse > 4) {
return iconArray[1];
} else if (ticksInUse > 0) {
return iconArray[0];
} else {
return itemIcon;
}

Im serious don't look at it!!

Posted

Change the icon time!

@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
if (usingItem == null) { return itemIcon; }
int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;
if (ticksInUse > 5) {
return iconArray[2];
} else if (ticksInUse > 4) {
return iconArray[1];
} else if (ticksInUse > 0) {
return iconArray[0];
} else {
return itemIcon;
}

 

This is for 1.8...

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Posted

Change the icon time!

@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
if (usingItem == null) { return itemIcon; }
int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;
if (ticksInUse > 5) {
return iconArray[2];
} else if (ticksInUse > 4) {
return iconArray[1];
} else if (ticksInUse > 0) {
return iconArray[0];
} else {
return itemIcon;
}

I'm getting errors on these:

http://puu.sh/iNsO8/c9a634a038.png (The Red Underlines)

"It's basically a big ball of wibily wobily timey wimey." - The Doctor

Posted

The 72000 seems irrelevant in the way I do it, but I don't really know what it does.

 

@SubscribeEvent
public void decreaseBowUseDuration(PlayerUseItemEvent.Start event) {
if (event.item.getItem() == null) {
	return;
}

if (!(event.item.getItem() instanceof ItemBow)) {
	return;
}

event.duration -= 10
}

 

The 10 can be any number from 0 to 18, I think. The higher the number is, the more the duration will be decreased.

Doesn't seem to work when putting it in my main class file. Was there a specific spot to put this code?

 

You need to make an event handler and register it in your main class file. Then you put that in the event handler. Regarding all of your other errors, delete that code Boonie gave you. He gave you 1.7.10 code when this is for 1.8.

Posted

yesterday i wass looking in the bow code searching for an answer to another trouble and i realy dont have idea how is dealing whith textures in 1.8

but you could still make it the same way  than in 1.7

 

for the timing its just easy as play whith the methods and the values of useRemaining,count, and  timeLeft

 

//####################################################################################3

@Override

public ModelResourceLocation getModel(ItemStack arco, EntityPlayer playerIn, int useRemaining){

ModelResourceLocation modelresourcelocation = new ModelResourceLocation("modmercenario:arcos/arcomercenario/arcoMercenarioDeCarbono", "inventory") ;

 

int tick;

tick=(1000-useRemaining);

if (tick>999){tick=0;}

 

int tipomunicion = getInttag(arco, "tipomunicion");

 

 

switch(tipomunicion){

 

default:{

if (tick > 0 & tick < 8  ){modelresourcelocation = new ModelResourceLocation("modmercenario:arcos/arcomercenario/arcoMercenarioDeCarbono_A00", "inventory");}

if (tick > 7 & tick < 16  ){modelresourcelocation = new ModelResourceLocation("modmercenario:arcos/arcomercenario/arcoMercenarioDeCarbono_A01", "inventory") ;}

if (tick > 15 & tick < 20 ){modelresourcelocation = new ModelResourceLocation("modmercenario:arcos/arcomercenario/arcoMercenarioDeCarbono_A02", "inventory") ;}

if (tick > 19            ){modelresourcelocation = new ModelResourceLocation("modmercenario:arcos/arcomercenario/arcoMercenarioDeCarbono_A03", "inventory") ;}

}break;

 

 

}

 

//####################################################################################3

@Override

public void onUsingTick(ItemStack arco, EntityPlayer playerIn, int count)

{

int tick;

tick=1000-count;

int ciclo=8;

 

if (tick == 1)

{

boolean shoot = getBooleantag(arco, "shoot");

 

if (!shoot)

{

playerIn.stopUsingItem();

}

 

}

 

}

 

//#################################################################################################3

@Override

public void onPlayerStoppedUsing(ItemStack arco, World worldIn, EntityPlayer playerIn, int timeLeft)

{

    int tick;

    if (timeLeft>980){tick=20-(timeLeft-980);}

    else {tick=20;}

 

    float f=((tick/20F)*3.0F);

 

/*code to shoot the arrow*/

   

}    

//#################################################################################################3

 

im not giving you all the code anyway i do some complex tings whit this one and it become long to explain but the 75000 is the maximun time you could keep the bow  thigthn the arrow, i set thath value to only 1000

 

    int tick;

    if (timeLeft>980){tick=20-(timeLeft-980);}

    else {tick=20;}

 

float f=((tick/20F)*3.0F);

 

float f is the strength whith which  the arrow is shoot

whith this code the bow needs only 20 ticks to reach their maximun strengh  3.0F

 

vainilla needs 30 ticks to reach their maximun and is 2.0F

 

 

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