LordDrikon Posted July 10, 2015 Share Posted July 10, 2015 I have an old computer with no hardware shader support. The video drivers are as updated as an old machine will have them. A new PC or new video is not an option for me. Minecraft 1.8.7 (and earlier) vanilla works without crashing. With a clean Minecraft install and using the 1450 or the 1487 Forge "installer" installs fine. With no mods or such clicking "Play" in the Minecraft launcher crashes it. I don't know what is causing it to crash but I suspect it crashes because Forge seems to now have higher graphics requirements than the Vanilla Minecraft (at this time), I am guessing. My fear is that now that MC 1.6 and lower is no longer supported by Forge and I fear 1.7.10 not too far behind, that Minecraft with mods will no longer be a sensible game option for me. If it is not an issue of Forge no longer supporting pre-shader graphics, great! ---- Minecraft Crash Report ---- // I just don't know what went wrong Time: 7/10/15 1:43 PM Description: Initializing game net.minecraft.client.renderer.StitcherException: Unable to fit: missingno - size: 16x16 - Maybe try a lowerresolution resourcepack? at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:267) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109) at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325) at net.minecraft.client.main.Main.main(SourceFile:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:267) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109) at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325) at net.minecraft.client.main.Main.main(SourceFile:120) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows XP (x86) version 5.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 78403264 bytes (74 MB) / 272191488 bytes (259 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1487 3 mods loaded, 3 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1487.jar) UCH Forge{11.14.3.1487} [Minecraft Forge] (forge-1.8-11.14.3.1487.jar) Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '1.3.0 - Build 4.14.10.4363' Renderer: 'Intel 865G' Launched Version: 1.8-Forge11.14.3.1487 LWJGL: 2.9.1 OpenGL: Intel 865G GL version 1.3.0 - Build 4.14.10.4363, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Not using framebuffer objects because OpenGL 1.4 is not supported, EXT_blend_func_separate is supported, OpenGL 3.0 is not supported, ARB_framebuffer_object is not supported, and EXT_framebuffer_object is not supported. Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported. VBOs are available because ARB_vertex_buffer_object is supported. Using VBOs: No Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Quote Link to comment Share on other sites More sharing options...
LordDrikon Posted July 10, 2015 Author Share Posted July 10, 2015 I don't use any graphics intensive mods. I tend to use mods like NEI, Treecapitator, Checkpoints, stuff like that. 1.7.10 is almost playable, 1.8.7 is barely playable. But I love the Custom world gen options in 1.8.7 for how and where ore is found. And don't forget MC 1.4.7 and lower worked fine on these old PCs. To me Minecraft is not so much about nice graphics, it's about exploring and building. I'll get back on the startup screen thing. I would be nice if the startup screen wasn't hardware shader depenant (if that's the issue.) Quote Link to comment Share on other sites More sharing options...
LordDrikon Posted July 10, 2015 Author Share Posted July 10, 2015 That did the trick, enabled=false Thanks. Quote Link to comment Share on other sites More sharing options...
LordDrikon Posted July 10, 2015 Author Share Posted July 10, 2015 "Another side note: Forge does not run on 1.8.7 yet, only 1.8." Arg! Although I got it started atm in 1.8.7 I suppose 1.8.7 with current Forge 1450/1487 will crash or something. At that point I guess I'll try 1.8.0 then. Thanks a bunch! Your and LexManos and other's have given my kids and I lots of joy over the last 2 years. Quote Link to comment Share on other sites More sharing options...
LordDrikon Posted July 10, 2015 Author Share Posted July 10, 2015 "No, you haven't " Hey look at that! Forge snuck that past me. I didn't have 1.8 installed before then. Nice feature! Quote Link to comment Share on other sites More sharing options...
LexManos Posted July 11, 2015 Share Posted July 11, 2015 Post you full logs there is debug text that I want to see. There shouldn't be any reason this is giving you an issue. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
LordDrikon Posted August 9, 2015 Author Share Posted August 9, 2015 LexManos, I noticed almost a month later from your request for the logs. The settings in splash.properties did resolve my issue of crashing however, meaning I can play the game. Here are the logs anyway. Crash Report http://pastebin.com/QvteL03p Game Output (within Launcher) http://pastebin.com/D1M1P26f If there are "more" logs I don't know where those files are located or their name. Quote Link to comment Share on other sites More sharing options...
LexManos Posted August 9, 2015 Share Posted August 9, 2015 *minecraft folder*\logs\fml-client*.log Those are the ones we need. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
LordDrikon Posted August 13, 2015 Author Share Posted August 13, 2015 I cleared out my logs directory before rerunning. These where the only three files in the logs folder. Above is a crash-report, seems only the date is different. The issue happens with Forge/FML-1502 as well, as that is what I'm using now. Here they are. Hope it helps. latest.log http://pastebin.com/1ZJWMkeV fml-junk-earlystartup.log http://pastebin.com/WQ6bzS6U fml-client-latest.log http://pastebin.com/9KmZ7Dza By the way I just found this URL (related issue?): https://github.com/MinecraftForge/FML/issues/644 If I had seen that URL before-hand I likely could have not wasted anyone's time as it seems related. Perhaps a link to this reply in the tracker would help others. For those that are tuning in late, I have Minecraft 1.8.0 with Forge/FML-1502 working with the splash.properties setting as mentioned in a previous reply. Quote Link to comment Share on other sites More sharing options...
LexManos Posted August 13, 2015 Share Posted August 13, 2015 [00:21:54] [Client thread/INFO] [FML/]: Max texture size: -1 Something is REALLY fucking up your graphics card... You should never get this value... Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
LordDrikon Posted August 13, 2015 Author Share Posted August 13, 2015 I knew that would catch your attention. This either brings up a memory or a delusion but... I've seen that before on another old PC I had just when Minecraft 1.5.? came out. I was able to play Minecraft 1.4.7 with forge and a slew of mods just fine. DirectX 9.0C was end of life, I think, and graphics hardware just started using more texture stuff. I couldn't play Minecraft 1.5.x Vanilla at all on it. I wasn't able to play Minecraft at home until Minecraft 1.6.4 was release. Other people complained about the issue, I think on minecraftforums. So I drilled down into the LWGL or OpenGL C code from somewhere and low and behold there was a function that returned -1 if it failed to receive a result from a properties query to the graphics card on initialization regarding texture support. I believe this wasn't a Minecraft issue but a Java library. Instead of the coder returning a ZERO for no texture hardware is was coded as -1. Older versions of that code returned a zero. And I think I may have posted here on the issue. When DirectX 10 came out, another two games gave similar errors with "shader" errors; albeit textures seemed to be the issue. The other game errors pointed to the same -1 return value. Query failed for texture support (and get a crash) as opposed to query succeeded with no texture support and end game or render the slow way. Rhetorically, wasn't there a time if you had no hardware shader support, things would render through software, as Minecraft does even now? That warning about OpenGL 2.0 coming soon... plays on my mind. I play minecraft because it used 8-bit graphics as its lowest common denominator. It's what attracted me to the game. One day either a new PC or start a new hobby. I speculate. Its been many years since I coded professionally. BTW I can still play games like LOTR, SOF2, Everquest I but not II. Old yeah, but no crashes or glitches with my graphics for old games, meaning I don't think the card is messed. I imagine current graphics libraries discount graphics cards without basic modern hardware. Quote Link to comment Share on other sites More sharing options...
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