Jump to content

[SOLVED] RenderGameOverlayEvent: any reason to use a particular ElementType?


coolAlias

Recommended Posts

I'm in the process of consolidating my various Gui Overlays to all be called from the same event handler, rather than each being registered as their own independent event handler, and it got me curious:

 

- Is there any reason to choose one ElementType over another when rendering an overlay?

 

- Is there any reason NOT to use the same ElementType for all Gui Overlays? They render just fine regardless of which I use.

 

What I'm doing is this:

@SubscribeEvent
public void onRenderExperienceBar(RenderGameOverlayEvent.Post event) {
if (event.type != RenderGameOverlayEvent.ElementType.EXPERIENCE) {
	return; // chose a random element type to use for all overlays
}
// My event handler class has a List of IGuiOverlays to render
for (IGuiOverlay overlay : overlays) {
	if (overlay.shouldRender(event.type)) {
		overlay.renderOverlay(event.resolution);
	}
}
}

As you can see from IGuiOverlay#shouldRender, I originally looped over all gui overlays for every single element type and let them decide whether they should render or not, but that seemed inefficient, so I ended up with an EnumMap<ElementType, List<IGuiOverlay>> to reduce how many times my code was lopping, and that seemed like overkill. Thus the above questions.

 

Cheers,

coolAlias

Link to comment
Share on other sites

The event is fired for every element on every frame. Since your rendering only needs to happen once per frame, you pick the proper element type. For example the experience bar element rendering only happens in survival mode.

Maker of the Craft++ mod.

Link to comment
Share on other sites

The event is fired for every element on every frame. Since your rendering only needs to happen once per frame, you pick the proper element type. For example the experience bar element rendering only happens in survival mode.

Yes, I know that, which is why I'm limiting the event to only handle one element type. My question is whether there is any reason to choose one element type over another.

 

Rendering in creative vs. survival would be such a reason, if it were true (it's true that the experience bar itself does not render in creative, but the event still fires for that element type so custom GUI elements can still render just fine).

Link to comment
Share on other sites

If you dont care then use the pre or post events. The specific ones are if you wanna modify cancel or do additinal stuff with the rendering of specific things.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.