Posted November 9, 201212 yr I did write a fix for the walkover particles. The textures are now metadata-based, and it supports color multipliers. Lex, it would be great if you added this to forge! (I hate base class modifying x.x) Classes modified: 6 Client: RenderGlobal: lines 1808 - 2019 EntityDiggingFX: lines 12 - 117 Common: IWorldAccess: line 30 WorldManager: line 24 World: lines 1367 - 1381 Entity: line 481 ask me for sources
November 10, 201212 yr The issue is that particles for running over blocks are not location/metadaa aware when they are received from the server, they are simply 'tilecraft_blockid' I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
November 10, 201212 yr I'd like to suggest a way to modify the particle texture of blocks (If that's already possible, please tell ) like this: It is possible, but you would have to do your particle rendering manually. Do your particle rendering on fxlayer 2, and do a draw->startdrawingquads before and after changing the texture and remember to put everything back to defaults.
November 11, 201212 yr PR or it didn't happen, and dont post mojang code, post patch files. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
November 11, 201212 yr Author Which patch tool should I use? BTW what do you think about it? I'd really like to hear your opinion about this!
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