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Posted

I did write a fix for the walkover particles. The textures are now metadata-based, and it supports color multipliers. Lex, it would be great if you added this to forge! (I hate base class modifying x.x)

 

Classes modified: 6

 

Client:

RenderGlobal: lines 1808 - 2019

EntityDiggingFX: lines 12 - 117

 

Common:

IWorldAccess: line 30

WorldManager: line 24

World: lines 1367 - 1381

Entity: line 481

 

ask me for sources

The issue is that particles for running over blocks are not location/metadaa aware when they are received from the server, they are simply 'tilecraft_blockid'

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

I'd like to suggest a way to modify the particle texture of blocks (If that's already possible, please tell :P) like this:

It is possible, but you would have to do your particle rendering manually. Do your particle rendering on fxlayer 2, and do a draw->startdrawingquads before and after changing the texture and remember to put everything back to defaults.

PR or it didn't happen, and dont post mojang code, post patch files.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Which patch tool should I use?

BTW what do you think about it? I'd really like to hear your opinion about this! :D

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