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Posted

What do you mean by "can't get the sapling right"? You mean that breaking the leaves doesn't give you the correspective sapling or else? If you could post at least a screenshot or a video of what is your problem we can better understand ;)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

If you don't want to grow your tree even using the bonemeal than you need to overrid the canGrow method like this

**
     * Whether this IGrowable can grow
     */
    public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient)
    {
        return false;
    }

 

So you can use the bonemeal on sapling but it will never grow. If you want instead to generate your tree than look into the BlockSapling vanilla class, or use this

public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
    {
        this.grow(worldIn, pos, state, rand);
    }
public void grow(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (((Integer)state.getValue(STAGE)).intValue() == 0)
        {
            worldIn.setBlockState(pos, state.cycleProperty(STAGE), 4);
        }
        else
        {
            this.generateTree(worldIn, pos, state, rand);
        }
    }

    public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
        Object object = new WorldGenMyTree(true);

        IBlockState iblockstate1 = Blocks.air.getDefaultState();

        worldIn.setBlockState(pos, iblockstate1, 4);
        

        if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i, 0, j)))
        {
            if (flag)
            {
                worldIn.setBlockState(pos.add(i, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i, 0, j + 1), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j + 1), state, 4);
            }
            else
            {
                worldIn.setBlockState(pos, state, 4);
            }
        }
    }

 

WorldGenMyTree is your custom tree generator (wich you can use whatever you want, even a custom tree "designed" like a structure

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

As Jedi say look into the BlockSapling vanilla code, then starting from that code your own block sapling class by changing the function that needs to be changed (for example the item drop and the tree generation functions)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

ok ive got it to the point of no errors but it still doesnt work heres my code it wont grow and i cant use bonemeal on it

 

 

 


package frenchtoaster.test.blocks;

import java.util.List;
import java.util.Random;

import frenchtoaster.test.WorldGenTutBlock;
import frenchtoaster.test.init.LogsSakura;
import frenchtoaster.test.init.sakuraleaves;

import net.minecraft.block.Block;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.BlockSapling;
import net.minecraft.block.IGrowable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenCanopyTree;
import net.minecraft.world.gen.feature.WorldGenForest;
import net.minecraft.world.gen.feature.WorldGenMegaJungle;
import net.minecraft.world.gen.feature.WorldGenMegaPineTree;
import net.minecraft.world.gen.feature.WorldGenSavannaTree;
import net.minecraft.world.gen.feature.WorldGenTaiga2;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class sakuraspaling extends Block implements IGrowable{

 public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1);

public sakuraspaling(Material materialIn) {
	super(materialIn);

	this.setResistance(1.0F);
	this.setHardness(0.1F);
	this.setStepSound(soundTypeGrass);



}
@Override
public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
    {
        this.grow(worldIn, pos, state, rand);
    }

public void grow(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (((Integer)state.getValue(STAGE)).intValue() == 0)
        {
            worldIn.setBlockState(pos, state.cycleProperty(STAGE), 4);
        }
        else
        {
        	
        	
        	int treehight = rand.nextInt(3);
        	
        	
        	
        	
        	
        	
        	Block blk2 = LogsSakura.sakuralogs;
            // Make a position.
            BlockPos pos2 = new BlockPos(pos.getX(), (pos.getY()+1) , pos.getZ());
            // Get the default state(basically metadata 0)
            IBlockState state1=blk2.getDefaultState();
        	
        	
        	worldIn.setBlockState(pos2, state1);
        	
        	Block blk3 = LogsSakura.sakuralogs;
            // Make a position.
            BlockPos pos3 = new BlockPos(pos.getX(), (pos.getY()+2) , pos.getZ());
            // Get the default state(basically metadata 0)
            IBlockState state2=blk3.getDefaultState();
        	
        	
        	worldIn.setBlockState(pos3, state2);
        	
        	
        	Block blk4 = LogsSakura.sakuralogs;
            // Make a position.
            BlockPos pos4 = new BlockPos(pos.getX(), (pos.getY()+3) , pos.getZ());
            // Get the default state(basically metadata 0)
            IBlockState state3=blk4.getDefaultState();
        	
        	
            worldIn.setBlockState(pos4, state3);
        	
        	
        	Block blk5 = LogsSakura.sakuralogs;
            // Make a position.
            BlockPos pos5 = new BlockPos(pos.getX(), (pos.getY()+4) , pos.getZ());
            // Get the default state(basically metadata 0)
            IBlockState state4=blk5.getDefaultState();
        	
        	
            worldIn.setBlockState(pos5, state4);
        	
        	
        	if (treehight==2){
        		
        		
        		
        		Block blk99 = LogsSakura.sakuralogs;
                // Make a position.
                BlockPos pos99 = new BlockPos(pos.getX(), (pos.getY()+5) , pos.getZ());
                BlockPos pos98 = new BlockPos(pos.getX(), (pos.getY()+6) , pos.getZ());
                // Get the default state(basically metadata 0)
                IBlockState state99=blk99.getDefaultState();
            	
            	
                worldIn.setBlockState(pos99, state99);
        		
                worldIn.setBlockState(pos98, state99);
        		
        		
        	}else if(treehight==1){
        		
        		Block blk991 = LogsSakura.sakuralogs;
                // Make a position.
                BlockPos pos991 = new BlockPos(pos.getX(), (pos.getY()+5) , pos.getZ());
               
                // Get the default state(basically metadata 0)
                IBlockState state991=blk991.getDefaultState();
            	
            	
                worldIn.setBlockState(pos991, state991);
        		
            	
        		
        		
        		
        	}
        	
        	
        	
        	
        	
        	
        	Block blk6 = sakuraleaves.sakuraleaves;
            // Make a position.
            BlockPos pos6 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ());
            // Get the default state(basically metadata 0)
            IBlockState state5=blk6.getDefaultState();
        	
        	
            worldIn.setBlockState(pos6, state5);
        	
        	
        	
        	BlockPos pos7 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ()+1);
     
        	worldIn.setBlockState(pos7, state5);
        	
        	BlockPos pos8 = new BlockPos(pos.getX(), (pos.getY()+5+treehight) , pos.getZ()-1);
        	 
        	worldIn.setBlockState(pos8, state5);
        	
        	BlockPos pos9 = new BlockPos(pos.getX()+1, (pos.getY()+5+treehight) , pos.getZ());
        	 
        	worldIn.setBlockState(pos9, state5);
        	
        	BlockPos pos10 = new BlockPos(pos.getX()-1, (pos.getY()+5+treehight) , pos.getZ());
        	 
        	worldIn.setBlockState(pos10, state5);
        	
        	BlockPos pos11 = new BlockPos(pos.getX(), (pos.getY()+4+treehight) , pos.getZ()+1);
        	 
        	worldIn.setBlockState(pos11, state5);
        	
        	
        	BlockPos pos12 = new BlockPos(pos.getX(), (pos.getY()+4+treehight) , pos.getZ()-1);
       	 
        	worldIn.setBlockState(pos12, state5);
        	
        	BlockPos pos13 = new BlockPos(pos.getX()+1, (pos.getY()+4+treehight) , pos.getZ());
          	 
        	worldIn.setBlockState(pos13, state5);
        	
        	BlockPos pos14 = new BlockPos(pos.getX()-1, (pos.getY()+4+treehight) , pos.getZ());
         	 
        	worldIn.setBlockState(pos14, state5);
        	
        	BlockPos pos15 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ());
        	 
        	worldIn.setBlockState(pos15, state5);
        	
        	BlockPos pos16 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ());
       	 
        	worldIn.setBlockState(pos16, state5);
        	
        	BlockPos pos17 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos17, state5);
        	
        	
        	BlockPos pos18 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos18, state5);
        	
        	BlockPos pos19 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ());
       	 
        	worldIn.setBlockState(pos19, state5);
        	
        	BlockPos pos20 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ());
       	 
        	worldIn.setBlockState(pos20, state5);
        	
        	BlockPos pos21 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos21, state5);
        	
        	
        	BlockPos pos22 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos22, state5);
        	
        	
        	
        	
        	
        	
        	
        	BlockPos pos23 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-1);
       	 
        	worldIn.setBlockState(pos23, state5);
        	
        	BlockPos pos24 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+1);
       	 
        	worldIn.setBlockState(pos24, state5);
        	
        	BlockPos pos25 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos25, state5);
        	
        	
        	BlockPos pos26 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos26, state5);
        	
        	
        	
        	
        	BlockPos pos27 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-1);
          	 
        	worldIn.setBlockState(pos27, state5);
        	
        	BlockPos pos28 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+1);
       	 
        	worldIn.setBlockState(pos28, state5);
        	
        	BlockPos pos29 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos29, state5);
        	
        	
        	BlockPos pos30 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos30, state5);
        	
        	
        	
        	
        	BlockPos pos31 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-2);
         	 
        	worldIn.setBlockState(pos31, state5);
        	
        	BlockPos pos32 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos32, state5);
        	
        	BlockPos pos33 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos33, state5);
        	
        	
        	BlockPos pos34 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos34, state5);
        	
        	
        	
        	
        	BlockPos pos35 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()-2);
        	 
        	worldIn.setBlockState(pos35, state5);
        	
        	BlockPos pos36 = new BlockPos(pos.getX(), (pos.getY()+2+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos36, state5);
        	
        	BlockPos pos37 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ());
          	 
        	worldIn.setBlockState(pos37, state5);
        	
        	
        	BlockPos pos38 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ());
         	 
        	worldIn.setBlockState(pos38, state5);
        	
        	
        	
        	
        	
        	BlockPos pos39 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()-2);
       	 
        	worldIn.setBlockState(pos39, state5);
        	
        	BlockPos pos40 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos40, state5);
        	
        	BlockPos pos41 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos41, state5);
        	
        	
        	BlockPos pos42 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos42, state5);
        	
        	
        	
        	BlockPos pos43 = new BlockPos(pos.getX()+1, (pos.getY()+2+treehight) , pos.getZ()-2);
         	 
        	worldIn.setBlockState(pos43, state5);
        	
        	
        	BlockPos pos44 = new BlockPos(pos.getX()-1, (pos.getY()+2+treehight) , pos.getZ()+2);
         	 
        	worldIn.setBlockState(pos44, state5);
        	
        	
        	
        	
        	
        	
        	
        	
        	
        	
        	
        	BlockPos pos45 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-2);
        	 
        	worldIn.setBlockState(pos45, state5);
        	
        	BlockPos pos46 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos46, state5);
        	
        	BlockPos pos47 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos47, state5);
        	
        	
        	BlockPos pos48 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos48, state5);
        	
        	
        	
        	
        	BlockPos pos49 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()-2);
        	 
        	worldIn.setBlockState(pos49, state5);
        	
        	BlockPos pos50 = new BlockPos(pos.getX(), (pos.getY()+3+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos50, state5);
        	
        	BlockPos pos51 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ());
          	 
        	worldIn.setBlockState(pos51, state5);
        	
        	
        	BlockPos pos52 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ());
         	 
        	worldIn.setBlockState(pos52, state5);
        	
        	
        	
        	
        	
        	BlockPos pos53 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()-2);
       	 
        	worldIn.setBlockState(pos53, state5);
        	
        	BlockPos pos54 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()+2);
       	 
        	worldIn.setBlockState(pos54, state5);
        	
        	BlockPos pos55 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()+1);
          	 
        	worldIn.setBlockState(pos55, state5);
        	
        	
        	BlockPos pos56 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()-1);
         	 
        	worldIn.setBlockState(pos56, state5);
        	
        	
        	
        	BlockPos pos57 = new BlockPos(pos.getX()+1, (pos.getY()+3+treehight) , pos.getZ()-2);
         	 
        	worldIn.setBlockState(pos57, state5);
        	
        	
        	BlockPos pos58 = new BlockPos(pos.getX()-1, (pos.getY()+3+treehight) , pos.getZ()+2);
         	 
        	worldIn.setBlockState(pos58, state5);
        	
        	
        	
        	if (rand.nextInt(10) > 5){
        		
        		

            	BlockPos pos59 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+2);
             	 
            	worldIn.setBlockState(pos59, state5);
            	
            	
            	BlockPos pos60 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-2);
             	 
            	worldIn.setBlockState(pos60, state5);
            	
            	
            	
            	BlockPos pos61 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-2);
             	 
            	worldIn.setBlockState(pos61, state5);
            	
            	
            	BlockPos pos62 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+2);
             	 
            	worldIn.setBlockState(pos62, state5);
            	
            	BlockPos pos63 = new BlockPos(pos.getX()-2, (pos.getY()+3+treehight) , pos.getZ()+2);
            	 
            	worldIn.setBlockState(pos63, state5);
            	
            	
            	
        		
        		
        		
        	}else{
        		
        		
        		
        		
        		

            	BlockPos pos59 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()+2);
             	 
            	worldIn.setBlockState(pos59, state5);
            	
            	
            	BlockPos pos60 = new BlockPos(pos.getX()-2, (pos.getY()+2+treehight) , pos.getZ()-2);
             	 
            	worldIn.setBlockState(pos60, state5);
            	
            	
            	
            	BlockPos pos61 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()-2);
             	 
            	worldIn.setBlockState(pos61, state5);
            	
            	
            	BlockPos pos62 = new BlockPos(pos.getX()+2, (pos.getY()+2+treehight) , pos.getZ()+2);
             	 
            	worldIn.setBlockState(pos62, state5);
            	
            	BlockPos pos63 = new BlockPos(pos.getX()+2, (pos.getY()+3+treehight) , pos.getZ()+2);
            	 
            	worldIn.setBlockState(pos63, state5);
            	
            	
            	
        		
        		
        		
        		
        	}
        	
        	
        	
        	if (rand.nextInt(4) == 2){
        		
        		
        		BlockPos pos63 = new BlockPos(pos.getX()+1, (pos.getY()+4+treehight) , pos.getZ()+1);
           	 
            	worldIn.setBlockState(pos63, state5);
        		
        	}
        	
        	
        	
        
        	
        	
        	
        	
        	
        	
        	
        	
        }
    }

    public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
    	
    	
        if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
        Object object = new WorldGenTutBlock(true);

        int i = 0;
        int j = 0;
        boolean flag = false;
        
        
        IBlockState iblockstate1 = Blocks.air.getDefaultState();

        worldIn.setBlockState(pos, iblockstate1, 4);
        

        if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i, 0, j)))
        {
            if (flag)
            {
                worldIn.setBlockState(pos.add(i, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i, 0, j + 1), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j + 1), state, 4);
            }
            else
            {
                worldIn.setBlockState(pos, state, 4);
            }
        }
    }

@Override
public boolean canGrow(World worldIn, BlockPos pos, IBlockState state,
		boolean isClient) {
	// TODO Auto-generated method stub
	return true;
}

@Override
public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos,
		IBlockState state) {
	// TODO Auto-generated method stub
	return true;
}







}


Posted

Ok, this is my class for custom sapling


public class BlockCorruptedSapling extends BlockBush implements IGrowable
{
    public static final PropertyEnum TYPE = PropertyEnum.create("type", BlockCorruptedWood.EnumType.class);
    public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1);

    
    public BlockCorruptedSapling()
    {
        this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, BlockCorruptedWood.EnumType.NORMAL).withProperty(STAGE, Integer.valueOf(0)));
        this.setTickRandomly(true);
    }

    
    
    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!worldIn.isRemote)
        {
            super.updateTick(worldIn, pos, state, rand);

            if (worldIn.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0)
            {
                this.grow(worldIn, pos, state, rand);
            }
        }
    }

    public void grow(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (((Integer)state.getValue(STAGE)).intValue() == 0)
        {
            worldIn.setBlockState(pos, state.cycleProperty(STAGE), 4);
        }
        else
        {
            this.generateTree(worldIn, pos, state, rand);
        }
    }

    public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) return;
        Object object = rand.nextInt(10) == 0 ? new WorldGenBigCorruptedTree(true) : new WorldGenCorruptedTree(true);
        int i = 0;
        int j = 0;
        boolean flag = false;

        IBlockState iblockstate1 = Blocks.air.getDefaultState();

        if (flag)
        {
            worldIn.setBlockState(pos.add(i, 0, j), iblockstate1, 4);
            worldIn.setBlockState(pos.add(i + 1, 0, j), iblockstate1, 4);
            worldIn.setBlockState(pos.add(i, 0, j + 1), iblockstate1, 4);
            worldIn.setBlockState(pos.add(i + 1, 0, j + 1), iblockstate1, 4);
        }
        else
        {
            worldIn.setBlockState(pos, iblockstate1, 4);
        }

        if (!((WorldGenerator)object).generate(worldIn, rand, pos.add(i, 0, j)))
        {
            if (flag)
            {
                worldIn.setBlockState(pos.add(i, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j), state, 4);
                worldIn.setBlockState(pos.add(i, 0, j + 1), state, 4);
                worldIn.setBlockState(pos.add(i + 1, 0, j + 1), state, 4);
            }
            else
            {
                worldIn.setBlockState(pos, state, 4);
            }
        }
    }

    /**
     * Check whether the given BlockPos has a Sapling of the given type
     */
    public boolean isTypeAt(World worldIn, BlockPos pos, BlockCorruptedWood.EnumType type)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        return iblockstate.getBlock() == this && iblockstate.getValue(TYPE) == type;
    }

    /**
     * Get the damage value that this Block should drop
     */
    public int damageDropped(IBlockState state)
    {
        return ((BlockCorruptedWood.EnumType)state.getValue(TYPE)).getMetadata();
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
    {
        BlockCorruptedWood.EnumType[] aenumtype = BlockCorruptedWood.EnumType.values();
        int i = aenumtype.length;

        for (int j = 0; j < i; ++j)
        {
            BlockCorruptedWood.EnumType enumtype = aenumtype[j];
            list.add(new ItemStack(itemIn, 1, enumtype.getMetadata()));
        }
    }

    /**
     * Whether this IGrowable can grow
     */
    public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient)
    {
        return true;
    }

    public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state)
    {
        return (double)worldIn.rand.nextFloat() < 0.45D;
    }

    public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
    {
        this.grow(worldIn, pos, state, rand);
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(TYPE, BlockCorruptedWood.EnumType.byMetadata(meta & 7)).withProperty(STAGE, Integer.valueOf((meta &  >> 3));
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        byte b0 = 0;
        int i = b0 | ((BlockCorruptedWood.EnumType)state.getValue(TYPE)).getMetadata();
        i |= ((Integer)state.getValue(STAGE)).intValue() << 3;
        return i;
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {TYPE, STAGE});
    }

    static final class SwitchEnumType
        {
            static final int[] WOOD_TYPE_LOOKUP = new int[blockCorruptedWood.EnumType.values().length];

            static
            {
                try
                {
                    WOOD_TYPE_LOOKUP[blockCorruptedWood.EnumType.NORMAL.ordinal()] = 0;
                }
                catch (NoSuchFieldError var6)
                {
                    ;
                }

                
            }
        }
}

 

What you are missing is to extend BlockBush class, not just Block

Don't blame me if i always ask for your help. I just want to learn to be better :)

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