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[Solved] Fluid in IFluidHandler not saving


shadowfacts

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I am currently making a fairly simple mod, it adds only one thing, barrels for liquid storage. It is functionally complete except for one, very important, bug. After I leave and re-enter the world, the fluid has not saved. I've confirmed that at the the end of writeToNBT and readFromNBT the tag compound does contain all the correct values, however, the fluid still is not restored on world load. My code is here on GitHub, any help/advice that anyone can offer would be greatly appreciated. :)

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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Maybe this can be client server sync issue.

I think you should call World#markBlockUpdate on readFromNBT. (I solved similar problem in this way)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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"hey I have a problem and cant figure out how to solve it"

"oh I guess u would love to hear that I know all your code and can fix ur problem in no time"

"oh man thats great!"

 

guess what? we dont know ur code sadly

please show ur code and tell us how u know the values are lost and how u are accessing it

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"hey I have a problem and cant figure out how to solve it"

"oh I guess u would love to hear that I know all your code and can fix ur problem in no time"

"oh man thats great!"

 

guess what? we dont know ur code sadly

please show ur code and tell us how u know the values are lost and how u are accessing it

Actually he provided all of this code using Github:

 

My code is here on GitHub, any help/advice that anyone can offer would be greatly appreciated. :)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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