Jump to content

Recommended Posts

Posted

I have a bit of a Dilemma. I'm working on adding BuildCraft pipe compatibility to Sorcery's machines. I've got item pumping going just fine, and Liquid pumping is almost there, I've just got one problem. The client doesn't get notified when liquid is pumped into or out of my machine.

 

To my knowledge, when a BuildCraft pipe pumps a liquid into my machine, it calls the fill method required by ITankContainer in the BuildCraft API. I also use this same method when adding liquids to my machine manually (Putting a lava bucket into a Gui Slot), and the client finds out just fine. Really not sure why this is happening. Any help would be greatly appreciated.

Posted

Could you post the code of this method you're talking about?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.