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[1.7.10] Perlin Noise and hills generation


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Posted

Hi guys,

 

I read a lot about Perlin noise to generate mountains and hills. I know that Minecraft used it a lot in its terrain generation. I got the general idea, but I cant figure it out completely.

 

So here is my question...

 

Let's say I would like to generate a hill of 6 blocks high and approximatively 25 blocks in diameter. What methods I could use and how? I know that the classes are available in forge, just not sure how to use those.

 

I am ONLY looking for an arraylist of coordinate (block position). With the list, then I could manually browse it and generate the block of my choice.

 

Would return something like [0,0,0][0,0,1][1,0,1][2,0,2] ...

 

Example: I want to get back the list of coordinate if I want to generate a hill of 6 blocks high with a 25 blocks in diameter. I am looking for something like:

 

public ArrayList GetMountainsBlockCoordinateList(int centerX, int centerY, int centerZ)

 

The parameters passed (centerX,centerY,centerZ) would be the block at the base center of the hill.

 

Posted

If you want a hill, I wouldn't use perlin: your edges are too fixed to exterior constraints. I'd use the square-diamond algorithm.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Or, just add perlin noise to the bell-shaped curve.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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