Posted September 23, 20159 yr i finally managed to render my new block ingame by composing it from vanilla blocks (calling RenderBlocks.setRenderBounds + RenderBlocks.renderStandardBlock a few times). it works okay, plus i don't have to worry how it would look if someone uses a hi-res texture pack. now, is there a way to make one of those parts brighter? there are some brightness fields on RenderBlocks but they don't seem to do anything...
September 23, 20159 yr Use GL11 or GlStateManager where you need it if you can. Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
September 23, 20159 yr Also you can use Tessellator's #setColorOpaque, #setBrightness, etc. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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