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[1.7.10] [SOLVED] Turn off Backface Culling?


weckar

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I've been searching for a while on it, but I'd like to turn off backface culling for certain blocks. In other words: draw all faces, including the back ones (it concerns a transparent block).

Is there an easy way to override this behavior?

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

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I meant drawing the back faces of the transparent block. I have no issue (right now) with blocks below/behind it being rendered. Thanks though.

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

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Minecraft "cube" rendering system has no notion of back faces. It is simply six single-sided quads.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Use the tessellator and do it manually, it's not that hard.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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SOLVED!

 

RenderBlocks has a method called setRenderFromInside(). Set it to true to draw the inside of a block! (Overriding shouldSideBeRendered from Block to always return true may also be a good idea).

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

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SOLVED!

 

RenderBlocks has a method called setRenderFromInside(). Set it to true to draw the inside of a block! (Overriding shouldSideBeRendered from Block to always return true may also be a good idea).

Note on RenderBlocks.setRenderFromInside(): you should only set it to true only when your block is rendered. And after - back to false... Because otherwise ALL blocks will be rendered from inside... Which will decrease fps a lot...

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If I agreed with you, I wouldn't have been asking the question for two days now.

 

The Tessellator is just a wrapper around OGL calls, with the assumption that you want to draw quads.  Quads are just four vertices specified in a specific order (counterclockwise, iirc).  Cubes consist of 6 sides (12 if you count the inside faces) and 8 verticies.

 

Drawing each set of 4 to make a side doesn't matter what direction you draw in, because you're going to draw in both in order to get the front face and the back face anyway.

 

Anyway, glad you found setRenderFromInside().  I didn't know it existed,  and thanks to elix for mentioning the caveat.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Note on RenderBlocks.setRenderFromInside(): you should only set it to true only when your block is rendered. And after - back to false... Because otherwise ALL blocks will be rendered from inside... Which will decrease fps a lot...

Thanks for the pointer - and I tried it to see what it would do. Turns out - it will ONLY render the insides of all blocks. In other words, you'll notice quite quickly....

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

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