Jump to content

[1.7.10] Tile entity extent multiblock


Recommended Posts

When I did this for my millstone, I used metadata to define which block held which position.  When the multiblock was incomplete, they are all metadata 0.  When the 3x3 (just the stone portion, the windvanes and axel form a secondary multiblock) is formed, it updates the full form with each position's meta.


Then when the user tries to interact I check the metadata and if its an "invalid" for the action, nothing happens.


For what you're doing, you can do something similar.  Simply pick a point in the formation that will act as the "master" and when the user tries to interact with any of them, just forward the interaction to the master block: you know where it is, so just call world.getBlock(masterX, masterY, masterZ).action(world, masterX, masterY, masterZ)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.