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[1.7.10] Tile entity extent multiblock


Dijkstra

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When I did this for my millstone, I used metadata to define which block held which position.  When the multiblock was incomplete, they are all metadata 0.  When the 3x3 (just the stone portion, the windvanes and axel form a secondary multiblock) is formed, it updates the full form with each position's meta.

 

Then when the user tries to interact I check the metadata and if its an "invalid" for the action, nothing happens.

 

For what you're doing, you can do something similar.  Simply pick a point in the formation that will act as the "master" and when the user tries to interact with any of them, just forward the interaction to the master block: you know where it is, so just call world.getBlock(masterX, masterY, masterZ).action(world, masterX, masterY, masterZ)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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