Jump to content

Recommended Posts

Posted

Hi everyone,

 

I need to do this on Server Side only and get an equivalent version of it

MovingObjectPosition mop = player.rayTrace(15, 1F);
if (mop != null && !player.worldObj.isAirBlock(mop.blockX, mop.blockY, mop.blockZ) && (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK || mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY)) {
PacketOverlord.sendToServer(new PacketUpdateOnUsingTickTargetCoord(mop.blockX, mop.blockY, mop.blockZ));
}

For some targeting code I am writing. But I am pretty bad with vectors, does anyone know of a way to get an equivalent result to the above but on server side only? I need to get the same coordinates as are sent in the packet but get those coordinates somehow via a serverside only raytrace type method

Posted

Really? Nobody's bothered answering this...

 

Anyway its pretty easy to rayTrace on server side. Use the method World.rayTraceBlocks(Vec3,Vec3) to get a movingObjectPosition. The harder part is to get the look vector for the player. If I remember correctly the look vec you get from Entity.getLook() isnt the same on the server. Just write some sort of packet that sends the player look vec from the client to the server.

 

Assuming you have the look Vec the rest is easy. You'll want to use Player.getPositionVector and offset that by the player eye height (Look at player.getPositionEyes for this, that method is only on client side so you'll have to make something yourself).

 

So the first vector would be your player.getPositionEyes(), the second vector will be player.getPositionEyes().add(lookVector.multiply(Your distance to rayTrace)).

 

Hope this helps

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.