Posted October 22, 20159 yr I'm trying to add a dimension in my mod, and whenever I load a world, it crashes. Error: net.minecraft.util.ReportedException: Exception getting block type in world at net.minecraft.world.World.(World.java:311) ~[World.class:?] at net.minecraft.world.WorldServer.(WorldServer.java:102) ~[WorldServer.class:?] at net.minecraft.world.WorldServerMulti.(WorldServerMulti.java:14) ~[WorldServerMulti.class:?] at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:66) ~[integratedServer.class:?] at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:96) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) Code https://github.com/theMusicalGamer/doctorWhoMod Any help is appreciated; I've never seen anything like this. Thanks!
October 23, 20159 yr Author Yeah. I just looked through my files again and I found the full log. [14:23:24] [server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Exception getting block type in world at net.minecraft.world.World.<init>(World.java:311) ~[World.class:?] at net.minecraft.world.WorldServer.<init>(WorldServer.java:102) ~[WorldServer.class:?] at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:14) ~[WorldServerMulti.class:?] at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:66) ~[integratedServer.class:?] at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:96) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.lang.NullPointerException at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:207) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:149) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:119) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:221) ~[ChunkProviderServer.class:?] at net.minecraft.world.World.getChunkFromChunkCoords(World.java:482) ~[World.class:?] at net.minecraft.world.World.getBlock(World.java:387) ~[World.class:?] at net.minecraft.world.World.isAirBlock(World.java:410) ~[World.class:?] at net.minecraft.world.World.getTopBlock(World.java:371) ~[World.class:?] at net.minecraft.world.WorldProvider.canCoordinateBeSpawn(WorldProvider.java:93) ~[WorldProvider.class:?] at net.minecraft.world.WorldServer.createSpawnPosition(WorldServer.java:794) ~[WorldServer.class:?] at net.minecraft.world.WorldServer.initialize(WorldServer.java:757) ~[WorldServer.class:?] at net.minecraft.world.World.<init>(World.java:296) ~[World.class:?] ... 6 more
October 24, 20159 yr Author My code is on GitHub. Here: https://github.com/theMusicalGamer/doctorWhoMod
October 25, 20159 yr Let me guess... a Chunk? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
October 25, 20159 yr Author I'm sure it does. I'm trying to make a dimension that auto generates a structure.
October 25, 20159 yr I'm sure it does. I'm trying to make a dimension that auto generates a structure. https://github.com/theMusicalGamer/doctorWhoMod/blob/master/doctorwho/world/chunk/ChunkProviderTardis.java#L39-L42 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 26, 20159 yr I do know some workarounds you can do to have many partial worlds (Not infinite, but scalable). But for this I would recommend just making a new dimension filled with this structure and just teleporting different players to different structures. If you dont want them all lumped into 1 world, then you'll need some workarounds to avoid having like 100 dimensions loaded and lagging servers. This is a lot harder though getting everything to run on just 1 dimension id. "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
October 26, 20159 yr Author I'm fine with having them all in one world. That was kinda my plan. What are your workarounds?
November 19, 20159 yr Because Im assuming this structure is closed and you cant exit it, you can just have 1 dimension that stores all the structures in different chunks. 1 chunk = 1 structure or something like that "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
November 20, 20159 yr Author Yeah, but I would say that there is no good and current tutorial for doing this or creating a dimension. Anyone have any suggestions/help?
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