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Hello, this is my first post and I hope you are able to help me.

 

I created a custom block model using the MrCrayfish Model Creator and now, I want the front of the block facing the player upon being placed, just like Pistons or Dispensers.

 

[spoiler=My Block]{

    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",

    "textures": {

        "particle": "blocks/stone",

        "0": "blocks/iron_block",

        "1": "blocks/stone",

        "2": "blocks/planks_oak",

        "3": "blocks/stone"

    },

    "elements": [

        {

            "name": "BaseLayer",

            "from": [ 0.0, 0.0, 0.0 ],

            "to": [ 16.0, 1.0, 16.0 ],

            "faces": {

                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }

            }

        },

        {

            "name": "Diagonal",

            "from": [ 2.0, 1.0, -2.0 ],

            "to": [ 14.0, 2.0, 9.0 ],

            "rotation": { "origin": [ 9.0, 1.0, 8.0 ], "axis": "x", "angle": 45.0 },

            "faces": {

                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 12.0, 1.0 ] },

                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 9.0, 1.0 ] },

                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 12.0, 1.0 ] },

                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 9.0, 1.0 ] },

                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 0.0, 1.0, 0.0 ],

            "to": [ 16.0, 8.0, 1.0 ],

            "faces": {

                "north": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "east": { "texture": "#1", "uv": [ 0.0, 0.0, 1.0, 7.0 ] },

                "south": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 7.0 ] },

                "west": { "texture": "#1", "uv": [ 0.0, 0.0, 0.0, 7.0 ] },

                "up": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "down": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 1.0, 1.0, 1.0 ],

            "to": [ 2.0, 8.0, 16.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 7.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 7.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 15.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 15.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 14.0, 1.0, 1.0 ],

            "to": [ 15.0, 8.0, 16.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 7.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 7.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 15.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 15.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 2.0, 7.0, 15.0 ],

            "to": [ 14.0, 8.0, 16.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 1.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 1.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 1.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 0.0, 8.0, 0.0 ],

            "to": [ 16.0, 13.0, 1.0 ],

            "faces": {

                "north": { "texture": "#3", "uv": [ 0.0, 0.0, 16.0, 5.0 ] },

                "east": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "south": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 5.0 ] },

                "west": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "up": { "texture": "#3", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "down": { "texture": "#3", "uv": [ 0.0, 0.0, 16.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 0.0, 8.0, 1.0 ],

            "to": [ 1.0, 13.0, 16.0 ],

            "faces": {

                "north": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "east": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 5.0 ] },

                "south": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "west": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 5.0 ] },

                "up": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 15.0 ] },

                "down": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 15.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 15.0, 8.0, 1.0 ],

            "to": [ 16.0, 13.0, 16.0 ],

            "faces": {

                "north": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "east": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 5.0 ] },

                "south": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "west": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 5.0 ] },

                "up": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 15.0 ] },

                "down": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 15.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 1.0, 8.0, 15.0 ],

            "to": [ 15.0, 13.0, 16.0 ],

            "faces": {

                "north": { "texture": "#3", "uv": [ 0.0, 0.0, 14.0, 5.0 ] },

                "east": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "south": { "texture": "#3", "uv": [ 0.0, 0.0, 14.0, 5.0 ] },

                "west": { "texture": "#3", "uv": [ 0.0, 0.0, 1.0, 5.0 ] },

                "up": { "texture": "#3", "uv": [ 0.0, 0.0, 14.0, 1.0 ] },

                "down": { "texture": "#3", "uv": [ 0.0, 0.0, 14.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 0.0, 13.0, 0.0 ],

            "to": [ 16.0, 14.0, 16.0 ],

            "faces": {

                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },

                "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },

                "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 4.0, 14.0, 5.0 ],

            "to": [ 5.0, 15.0, 11.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 6.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 6.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 5.0, 14.0, 5.0 ],

            "to": [ 11.0, 15.0, 6.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 5.0, 14.0, 10.0 ],

            "to": [ 11.0, 15.0, 11.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }

            }

        },

        {

            "name": "Cube",

            "from": [ 11.0, 14.0, 5.0 ],

            "to": [ 12.0, 15.0, 11.0 ],

            "faces": {

                "north": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "east": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "south": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 1.0 ] },

                "west": { "texture": "#2", "uv": [ 0.0, 0.0, 6.0, 1.0 ] },

                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 6.0 ] },

                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 1.0, 6.0 ] }

            }

        }

    ]

}

 

 

The block is currently facing in south direction, this is what I did:

[spoiler=blockstates]{

    "variants": {

        "facing=north": { "model": "loa:crate_opener", "y": 180 },

        "facing=south": { "model": "loa:crate_opener", },

        "facing=west":  { "model": "loa:crate_opener", "y": 270 },

        "facing=east":  { "model": "loa:crate_opener", "y": 90 }

    }

}

 

 

If the block was a square, I would have to change the models.block json file and go on by changing something in the block class.

 

[spoiler=Block Class]package mennomax.loa.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.properties.IProperty;

import net.minecraft.block.properties.PropertyDirection;

import net.minecraft.block.state.BlockState;

import net.minecraft.block.state.IBlockState;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.util.EnumWorldBlockLayer;

import net.minecraft.world.World;

 

public class CrateOpener extends Block {

 

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

 

public CrateOpener(Material materialIn) {

super(materialIn);

this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.SOUTH));

this.setHardness(20);

}

 

@Override

public boolean isOpaqueCube() {

return false;

}

 

@Override

public EnumWorldBlockLayer getBlockLayer() {

return EnumWorldBlockLayer.CUTOUT;

}

 

@Override

public boolean isFullCube() {

return false;

}

 

@Override

public IBlockState getStateForEntityRender(IBlockState state) {

return this.getDefaultState().withProperty(FACING, EnumFacing.NORTH);

}

 

@Override

public IBlockState getStateFromMeta(int meta) {

EnumFacing enumFacing = EnumFacing.getFront(meta);

 

if(enumFacing.getAxis() == EnumFacing.Axis.Y) {

enumFacing = EnumFacing.SOUTH;

}

 

return this.getDefaultState().withProperty(FACING, enumFacing);

}

 

@Override

public int getMetaFromState(IBlockState state) {

return ((EnumFacing) state.getValue(FACING)).getIndex();

}

 

@Override

protected BlockState createBlockState() {

return new BlockState(this, new IProperty[] {FACING});

}

 

@Override

public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,

int meta, EntityLivingBase placer) {

return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());

}

 

}

 

 

 

[spoiler=Stone Block]{

    "parent": "block/cube",

    "textures": {

        "all": "blocks/stone"

    }

}

 

[spoiler=Stone Block with different sides]{

    "parent": "block/orientable",

    "textures": {

        "top": "MODNAME:blocks/stone_top",

        "front": "blocks/stone",

        "side": "blocks/stone",

    }

}

 

 

Where do I have to set the ""parent": block/orientable" for my block? Do I have to write it above "textures":? Since when I did this, the block was shown with the no-texture texture.

 

I structured my files like MrCrayfish did in his tutorials. There hasn't been a new tutorial video for 3 months.

  • 8 months later...
Posted

First and foremost, your model file should be named similarly to your unlocalized name (e.g., "my_block.json", if you are following the MrCrayfish tutorials.

 

Secondly, the file within the package "assets.<modid>.models.block" with a .json extension (your model's exported .json file) can be edited directly to contain the line:

 

"parent": "block/orientable"

 

OR the line:

 

"parent": "block/orientable_vertical"

 

The top one allows for the four cardinal directions, while "block/orientable_vertical" is used primarily when the player places the block below his or her feet.

 

If you set up with gradlew correctly, you should be able to view the orientable.json file directly within Referenced Libraries->forgeSrc-1.8-##.##.#.####->assets->minecraft->models->block->orientable.json to see the original parent and what it contains.

 

Posted

First and foremost, your model file should be named similarly to your unlocalized name (e.g., "my_block.json", if you are following the MrCrayfish tutorials.

 

While....vaguely correct, you shouldn't use the unlocalized name for your json. You should use your registry name for both of those.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 10 months later...
Posted

Did you get this to work? I'm having problems with models from MrCrayfish's model maker and orientation too, in 1.11.2 however, still relevant. I've had success with another block, but for some reason it crashes when trying to do this with a model. I have a machine which is just like the furnace - a block with different side textures, and this will place in one of 4 horizontal directions, but my other machine which uses a model gives this:

 

Quote

java.lang.IllegalArgumentException: Don't know how to convert factori:blockconveyor[facing=north] back into data...

I'm using the same parent. And I know the model and block file are good because they were working just fine before I added the FACING code.

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    • I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
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