Posted November 16, 20159 yr Hello, I want to make an Enchantment that work like the Tinkers Construct Excavator/Hammer (Harvesting Multiple Blocks at once). But it should additional break all blocks with the vanilla breaking animation. What are the good ways to do this? I think i have to constantly send Packages for updating the Block damage to the server. First i try to do this via suscribing to PlayerEvent.BreakSpeed as this seems repeatedly called during breaking. But my harvesting of the other surrounding Blocks would fire a PlayerEvent.BreakSpeed too and result in an infinity loop. What are the alternative solutings?
November 17, 20159 yr You'd be surprised to hear this wouldn't be that difficult. Just use (on server side only I think) the World.sendBlockBreakProgress() method to create block damage on blocks. If you want more manual control then you can access the Minecraft.getMinecraft.RenderGlobal.damagedBlocks Map and edit that to add/remove block damage directly. "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
November 17, 20159 yr Author And sendBlockBreakProgress wouldn't fire a PlayerEvent.BreakSpeed? The problem is: i'm programming (at the moment) for 1.7.10 where this method doesn't exist and destroyBlockInWorldPartially which seems similar fire the Event. Edit: the Real problem is to calculate Block Damage i must call Block#getPlayerRelativeBlockHardness which fires PlayerEvent.BreakSpeed
November 17, 20159 yr I'd tell you to copy the calculation and do it "manually" but there's a slight problem: If the target block has a different break speed than the one the player is actually mining, it's either going to break and drop early, or not finish. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 17, 20159 yr 1.9 is about to come out. Unless you plan on completely rewriting your mod for 1.9 I'd suggest you use 1.8 "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
November 18, 20159 yr Author I'd tell you to copy the calculation and do it "manually" but there's a slight problem: If the target block has a different break speed than the one the player is actually mining, it's either going to break and drop early, or not finish. My Intention was to only break blocks with the same type, so this would be ok. A Problem i probably have to accept: If a other mod would modifiy Breakspeed via the event, it won't modify this breaking. Another solution would be a tickhandler. I think Opencomputers has solved this with some kind of tickhandler for their nanomachines (which are player effects) I don't know if this variant is better/easier then the first.
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