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How can I make 24 rotation states of block across blockstate?


alexfadeev

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Hi!

 

First of all: I'm not a programmer at all. I just have a one task for myself and I need to resolve it.

And sorry for my English.

 

 

So. I try to add a block in world, which can set in all 24 states of rotation. I hope, you understand what I mean.

I try to do this cross the blockstate property. I think — it is most easy way. But I have 2 properties: Facing (UP, DOWN, NORTH, EAST, SOUTH, WEST) and BINDING (LEFT_TOP, LEFT_BOTTOM, RIGHT_TOP, RIGHT_BOTTOM). That in turn gives you 24 different state.

 

I know that blockstate it is just 4 bit and it have 16 state variations.

 

So, my question. How can I resolve this problem? Maybe somebody have ready-made solution or some topics, where I can read about multiple state of blocks? How can I make 24 states for my block?

 

Thanks for you help.

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First of all, I would really really like some insight of you on this rotational stuff, because I have been beating my head against this for like a week and it's a) beginning to hurt and b) I still haven't figured it out.

 

For the rest, you can make block states based on properties in a TileEntity. You use getActualState in your Block class to transfer the data from TE into the IBlockState.

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If I understand your 24 states:

 

1) I can choose one of six faces to face me

 

2) I can then reach out, grip that face and dial it to choose one of its four adjacent faces to face UP. If I were holding a face with an arrow printed on it, I could point the arrow UP, RIGHT, DOWN or LEFT.

 

If your game purpose really needs to retain all of that information, then you do indeed have more states than can be kept in metadata. You'll need a TE as d7 suggested. If game effect really only hinges on one face (or allows you to calculate some of your data from neighbors like walls and fences do), then you can avoid the TE. If calculable, getActualState is where you'd do so.

 

What are you trying to do?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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One other solution is to actually have two different blocks with the various states distributed between them. When someone performs certain rotations then you'd replace with the other block (with corresponding rotation state). If both blocks extend the same base block, then you can test for the base block anywhere your code needs the block.

 

But tile entity is better way to go. Just wanted to say that there are usually multiple options to solve problems in programming.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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I making a room:

 

899ab09b4c8345fbb1db1810d4713617.png

 

How can you see, here is 10 different blocks. They should be have 24 position states, because:

1ce613e4ac8f4afb9eacd757ecb50961.png

 

This is only one wall of room. But room have 6 walls. =) And yes, this is room from "The cube: Hypercube" movie.

 

I do not want make a many same blocks in different position. So I cut them to a minimum the number of unique blocks. And now I need to rotate them for construct my room.

 

 

I think, I will use TileEntities for resolve this. Now I learn about this.

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First of all, I would really really like some insight of you on this rotational stuff, because I have been beating my head against this for like a week and it's a) beginning to hurt and b) I still haven't figured it out.

 

For the rest, you can make block states based on properties in a TileEntity. You use getActualState in your Block class to transfer the data from TE into the IBlockState.

 

I'm obviously not the OP, but I managed to make a relatively simple block that stores its facing (just the standard

EnumFacing

values) in its

TileEntity

. You can see the implementation here:

[url=https://github.com/Choonster/TestMod3/blob/da28151e33cd2f3bb9f7db1478e862fab629f220/src/main/java/com/choonster/testmod3/block/BlockColoredRotatable.java]Block[/url]

,

[url=https://github.com/Choonster/TestMod3/blob/da28151e33cd2f3bb9f7db1478e862fab629f220/src/main/java/com/choonster/testmod3/tileentity/TileEntityColoredRotatable.java]TileEntity[/url]

, blockstates file

 

Getting the facing synced correctly between all players was a bit tricky, but I just needed to call

World#markBlockForUpdate

when rotating the block to send the

TileEntity

update packet and when receiving the packet to update the model with the new facing.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Yes, one facing. That's easy. But the Block can also be rotated around that facing, to achieve all 24 possible states. ;)

 

Hold on. If you have 6 states and TWO rotations, that's almost 100 total states.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I misread something. Probably as a result of having zoomed in on my tablet screen.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Yes, one facing. That's easy. But the Block can also be rotated around that facing, to achieve all 24 possible states. ;)

 

I managed to extend my previous example with a face rotation property:

[url=https://github.com/Choonster/TestMod3/blob/dee37427c6851507b30409e995dce21ee150c33c/src/main/java/com/choonster/testmod3/block/BlockColoredMultiRotatable.java]Block[/url]

,

[url=https://github.com/Choonster/TestMod3/blob/dee37427c6851507b30409e995dce21ee150c33c/src/main/java/com/choonster/testmod3/tileentity/TileEntityColoredMultiRotatable.java]TileEntity[/url]

, blockstates file

 

Having a block with so many possible combinations of properties makes me glad that Forge's blockstates format exists.

 

This should be pretty similar to what you're looking for, alexfadeev.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Even after figuring the data storage, you'll need to solve the placement problem. How will you control the secondary rotation? Perhaps right-clicks on an already-placed block can rotate it around its facing axis. It might actually be less work to make four different blocks.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Even after figuring the data storage, you'll need to solve the placement problem. How will you control the secondary rotation? Perhaps right-clicks on an already-placed block can rotate it around its facing axis. It might actually be less work to make four different blocks.

 

I want resolve this cross the rotationYaw and rotationPitch. Thats why I called them LEFT_TP, LEFT_BOTTOM etc.

Actually all 24 states can be placed only with this properties, without EnumFacing. But with facing it will more reliably.

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 dynview-1.19.1-2.9.jar                            |Dynamic view distance         |dynview                       |2.3                 |DONE      |Manifest: NOSIGNATURE         dragonfight-1.19.2-2.4.jar                        |dragonfight mod               |dragonfight                   |1.19.2-2.4          |DONE      |Manifest: NOSIGNATURE         cloth-config-8.0.75-forge.jar                     |Cloth Config v8 API           |cloth_config                  |8.0.75              |DONE      |Manifest: NOSIGNATURE         CopperDrops-1.19-1.0.jar                          |Copper Drops                  |copperdrops                   |1.0                 |DONE      |Manifest: NOSIGNATURE         corpse-1.19.2-1.0.0.jar                           |Corpse                        |corpse                        |1.19.2-1.0.0        |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.19-1.2.0.jar                     |Farmer's Delight              |farmersdelight                |1.19-1.2.0          |DONE      |Manifest: NOSIGNATURE         cleancut-mc1.19-4.2-forge.jar                     |Clean Cut                     |cleancut                      |4.2                 |DONE      |Manifest: NOSIGNATURE         AmbientSounds_FORGE_v5.2.1_mc1.19.jar             |Ambient Sounds                |ambientsounds                 |5.2.1               |DONE      |Manifest: NOSIGNATURE         zmedievalmusic-1.19.2-1.4.jar                     |medievalmusic mod             |medievalmusic                 |1.19.2-1.4          |DONE      |Manifest: NOSIGNATURE         hostilevillages-1.19.2-4.1.jar                    |Example Mod                   |hostilevillages               |1.19.2-4.1          |DONE      |Manifest: NOSIGNATURE         memorysettings-1.19.2-2.2.jar                     |memorysettings mod            |memorysettings                |1.19.2-2.2          |DONE      |Manifest: NOSIGNATURE         curios-forge-1.19.2-5.1.1.0.jar                   |Curios API                    |curios                        |1.19.2-5.1.1.0      |DONE      |Manifest: NOSIGNATURE         Cataclysm-0.20-1.19.2-hotfix.jar                  |Cataclysm Mod                 |cataclysm                     |1.0                 |DONE      |Manifest: NOSIGNATURE         corail_woodcutter-1.19.2-2.5.0.jar                |Corail Woodcutter             |corail_woodcutter             |2.5.0               |DONE      |Manifest: NOSIGNATURE         blockui-1.19-0.0.64-ALPHA.jar                     |UI Library Mod                |blockui                       |1.19-0.0.64-ALPHA   |DONE      |Manifest: NOSIGNATURE         spoornweaponattributes-4.0.9-1.19-forge.jar       |Spoorn Weapon Attributes      |spoornweaponattributes        |4.0.9-1.19          |DONE      |Manifest: NOSIGNATURE         storageracks-1.19.2-1.1.4.jar                     |Storage Racks                 |storageracks                  |1.19.2-1.1.4        |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.1.3-forge.jar                |Deeper and Darker             |deeperdarker                  |1.1.3               |DONE      |Manifest: NOSIGNATURE         architectury-6.2.43-forge.jar                     |Architectury                  |architectury                  |6.2.43              |DONE      |Manifest: NOSIGNATURE         Enhanced-Farming-1.19-1.4.5.jar                   |Enhanced Farming              |enhancedfarming               |1.4.5               |DONE      |Manifest: NOSIGNATURE         cursery-1.19.2-3.0.jar                            |Cursery Mod                   |cursery                       |1.19.2-3.0          |DONE      |Manifest: NOSIGNATURE         Towns-and-Towers-1.19-1.8.2.jar                   |Towns and Towers - Structure A|t_and_t                       |1.8.2               |DONE      |Manifest: NOSIGNATURE         ScalingHealth-1.19.2-7.0.0+6.jar                  |Scaling Health                |scalinghealth                 |7.0.0+6             |DONE      |Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.9_mc1.19.2.jar            |PlayerRevive                  |playerrevive                  |2.0.9               |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.19-3.1.19.jar                    |GeckoLib                      |geckolib3                     |3.1.19              |DONE      |Manifest: NOSIGNATURE         wwoo_forge-3.1.7+1.19.2.jar                       |William Wythers Overhauled Ove|wwoo_forge                    |3.1.7               |DONE      |Manifest: NOSIGNATURE         BHMenu-Forge-1.19.2-1.3.jar                       |Bisect Hosting Menu           |bhmenu                        |1.19.2-1.3          |DONE      |Manifest: NOSIGNATURE         dusk-1.19.1-2.2.jar                               |Dusk Mod                      |dusk                          |1.19.1-2.2          |DONE      |Manifest: NOSIGNATURE         trashslot-forge-1.19-12.0.0.jar                   |TrashSlot                     |trashslot                     |12.0.0              |DONE      |Manifest: NOSIGNATURE         fallingthrough-1.19.2-2.6.jar                     |Fallingthrough mod            |fallingthrough                |1.19.2-2.6          |DONE      |Manifest: NOSIGNATURE         shieldmechanics-1.19.2-3.5.jar                    |Shield Mechanics              |shieldmechanics               |1.19.2-3.5          |DONE      |Manifest: NOSIGNATURE         awesomedungeonend-forge-1.19.2-3.0.0.jar          |Awesome dungeon the end       |awesomedungeonend             |3.0.0               |DONE      |Manifest: NOSIGNATURE         limitedchunks-1.19.2-2.4.jar                      |Limited Chunkloading          |limitedchunks                 |1.8                 |DONE      |Manifest: NOSIGNATURE         jei-1.19.2-forge-11.3.0.262.jar                   |Just Enough Items             |jei                           |11.3.0.262          |DONE      |Manifest: NOSIGNATURE         Copperized-1.19-2.5.jar                           |Copperized                    |copperized                    |2.5                 |DONE      |Manifest: NOSIGNATURE         The_Graveyard_1.12_(FORGE)_for_1.19.2.jar         |The Graveyard                 |graveyard                     |1.12                |DONE      |Manifest: NOSIGNATURE         libraryferret-forge-1.19.2-3.0.0.jar              |Library ferret                |libraryferret                 |3.0.0               |DONE      |Manifest: NOSIGNATURE         goblintraders-1.7.3-1.19.jar                      |Goblin Traders                |goblintraders                 |1.7.3               |DONE      |Manifest: NOSIGNATURE         journeymap-1.19.1-5.9.0beta2-forge.jar            |Journeymap                    |journeymap                    |5.9.0beta2          |DONE      |Manifest: NOSIGNATURE         comforts-forge-6.0.0+1.19.2.jar                   |Comforts                      |comforts                      |6.0.0+1.19.2        |DONE      |Manifest: NOSIGNATURE         [1.19.x]-Epic-Knights-Armor-and-Weapons-6.6v.jar  |Epic Knights: Armor and Weapon|magistuarmory                 |1.0                 |DONE      |Manifest: NOSIGNATURE         farsight-1.19.1-2.0.jar                           |Farsight mod                  |farsight_view                 |1.19.1-2.0          |DONE      |Manifest: NOSIGNATURE         forge-1.19.2-43.1.47-universal.jar                |Forge                         |forge                         |43.1.47             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         DungeonsArise-1.19-2.1.51-beta.jar                |When Dungeons Arise           |dungeons_arise                |2.1.51              |DONE      |Manifest: NOSIGNATURE         craftingtweaks-forge-1.19-15.1.0.jar              |CraftingTweaks                |craftingtweaks                |15.1.0              |DONE      |Manifest: NOSIGNATURE         awesomedungeonocean-forge-1.19.2-3.0.0.jar        |Awesome dungeon edition ocean |awesomedungeonocean           |3.0.0               |DONE      |Manifest: NOSIGNATURE         server-1.19.2-20220805.130853-srg.jar             |Minecraft                     |minecraft                     |1.19.2              |DONE      |Manifest: NOSIGNATURE         smoothchunk-1.19.1-2.0.jar                        |Smoothchunk mod               |smoothchunk                   |1.19.1-2.0          |DONE      |Manifest: NOSIGNATURE         logprot-1.19.1-1.8.jar                            |Logprot                       |logprot                       |1.4                 |DONE      |Manifest: NOSIGNATURE         vanillaplustools-1.19-1.1.jar                     |Vanilla+ Tools                |vanillaplustools              |1.19-1.1            |DONE      |Manifest: NOSIGNATURE         EnchantmentDescriptions-Forge-1.19.2-13.0.1.jar   |EnchantmentDescriptions       |enchdesc                      |13.0.1              |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         TerraBlender-forge-1.19.2-2.0.1.125.jar           |TerraBlender                  |terrablender                  |2.0.1.125           |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.19.2-17.1.1.150.jar               |Biomes O' Plenty              |biomesoplenty                 |17.1.1.150          |DONE      |Manifest: NOSIGNATURE         MouseTweaks-forge-mc1.19-2.23.jar                 |Mouse Tweaks                  |mousetweaks                   |2.23                |DONE      |Manifest: NOSIGNATURE         awesomedungeonnether-forge-1.19.2-3.0.0.jar       |Awesome dungeon nether        |awesomedungeonnether          |3.0.0               |DONE      |Manifest: NOSIGNATURE         commonality-1.19.2-4.1.1.jar                      |Commonality                   |commonality                   |4.1.1               |DONE      |Manifest: NOSIGNATURE         silent-lib-1.19.2-7.0.2.jar                       |Silent Lib                    |silentlib                     |7.0.2               |DONE      |Manifest: NOSIGNATURE         Jade-1.19.1-forge-8.1.1.jar                       |Jade                          |jade                          |8.1.1               |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.8.5_mc1.19.2.jar            |CreativeCore                  |creativecore                  |2.8.5               |DONE      |Manifest: NOSIGNATURE         spectrelib-forge-0.8.1+1.19.jar                   |SpectreLib                    |spectrelib                    |0.8.1+1.19          |DONE      |Manifest: NOSIGNATURE         domum_ornamentum-1.19-1.0.76-ALPHA-universal.jar  |Domum Ornamentum              |domum_ornamentum              |1.19-1.0.76-ALPHA   |DONE      |Manifest: NOSIGNATURE         betterfpsdist-1.19.1-1.6.jar                      |betterfpsdist mod             |betterfpsdist                 |1.19.1-1.6          |DONE      |Manifest: NOSIGNATURE         unstructured-0.5.2[FORGE].jar                     |Unstructured [FORGE]          |unstructured                  |0.5.2               |DONE      |Manifest: NOSIGNATURE         ecologics-forge-1.19.2-2.1.9.jar                  |Ecologics                     |ecologics                     |2.1.9               |DONE      |Manifest: NOSIGNATURE         brutalbosses-1.19.1-5.5.jar                       |brutalbosses mod              |brutalbosses                  |1.19.1-5.5          |DONE      |Manifest: NOSIGNATURE         screenscale-1.19.2-2.3.jar                        |screenscale mod               |screenscale                   |1.19.2-2.3          |DONE      |Manifest: NOSIGNATURE         polymorph-forge-0.45.0+1.19.2.jar                 |Polymorph                     |polymorph                     |0.45.0+1.19.2       |DONE      |Manifest: NOSIGNATURE         global_packs-forge-1.19.2-1.14.2_forge.jar        |Global Packs                  |globaldataandresourcepacks    |1.14.2_forge        |DONE      |Manifest: NOSIGNATURE         structurize-1.19.2-1.0.476-ALPHA.jar              |Structurize                   |structurize                   |1.19.2-1.0.476-ALPHA|DONE      |Manifest: NOSIGNATURE         multi-piston-1.19.2-1.2.19-ALPHA.jar              |Multi-Piston                  |multipiston                   |1.19.2-1.2.19-ALPHA |DONE      |Manifest: NOSIGNATURE         minecolonies-1.19.2-1.0.1198-ALPHA.jar            |MineColonies                  |minecolonies                  |1.19.2-1.0.1198-ALPH|DONE      |Manifest: NOSIGNATURE         mvs-3.1.3.jar                                     |Moog's Voyager Structures     |mvs                           |3.1.3               |DONE      |Manifest: NOSIGNATURE         creeperoverhaul-2.0.4-forge.jar                   |Creeper Overhaul              |creeperoverhaul               |1.0.0               |DONE      |Manifest: NOSIGNATURE         appleskin-forge-mc1.19-2.4.2.jar                  |AppleSkin                     |appleskin                     |2.4.2+mc1.19        |DONE      |Manifest: NOSIGNATURE         ferritecore-5.0.2-forge.jar                       |Ferrite Core                  |ferritecore                   |5.0.2               |DONE      |Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a         SoL-Carrot-1.19.2-1.14.0.jar                      |Spice of Life: Carrot Edition |solcarrot                     |1.19.2-1.14.0       |DONE      |Manifest: NOSIGNATURE         apexcore-1.19.2-7.1.8.jar                         |ApexCore                      |apexcore                      |7.1.8               |DONE      |Manifest: NOSIGNATURE         infusedfoods-1.19.2-7.1.4.jar                     |InfusedFoods                  |infusedfoods                  |7.1.4               |DONE      |Manifest: NOSIGNATURE         Oh_The_Biomes_You'll_Go-forge-1.19.2-2.0.0.10.jar |Oh The Biomes You'll Go       |byg                           |2.0.0.10            |DONE      |Manifest: NOSIGNATURE         Delightful-1.19-3.1.1.jar                         |Delightful                    |delightful                    |3.1.1               |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 665c9f13-653b-44e4-8d46-2d9676fa46c8     FML: 43.1     Forge: net.minecraftforge:43.1.47     Suspected Mods: None  
    • Hello, my brother and I are attempting to run a Minecolonies server from their curseforge pack "MineColonies Official" with the zip file "ColonyVenture-1.17.zip   Crash report is either attached or in comment.
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