Posted November 27, 20159 yr I am trying to make farmland not require water. The idea is if you rightclick a dirt block with hoe it becomes tilled. I want to cancel any update on the tilled soil so it doesn't revert to dirt if no water is present. Is there an event that gets called when a block changes states? Is there another way recommended if no event exist? I want to do this for minecraft 1.7.10
November 27, 20159 yr Well you can either replace the farmland block with your own instance that doesn't need water with a substitution alias, or you can do the same with a substitution alias for the hoe so that it places a new instance of the farmland block I think its my java of the variables.
November 27, 20159 yr Above is your best shot (unless I am missing something). If you would want to dig around have a look at: BlockFarmland#updateTick You could maybe find some place you could hook into, but I don't think there is one, thus - replacing is best shot. Other way would be with ASM - simply inser literally ONE boolean line in BlockFarmland#updateTick that would return method if your condition is true (e.g set by config). 1.7.10 is no longer supported by forge, you are on your own.
November 27, 20159 yr Author I tried this in init Blocks.farmland.setTickRandomly(false); It seems to work fine. Is there any issues I may not have seen yet?
November 28, 20159 yr I think that would also cause farmland to never get wet either. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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