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Posted

So i have been making a mod for the past week or so and I have stumbled upon problems when generating ores.

 

I have entered the code, but the ores dont show up in game.

 

Here is the code for the ore in question

 

  Reveal hidden contents

 

 

If you could help please do.

 

Thanks.

Posted

Well, it would help if you generated surface ores in the overworld, end ores in the end, and nether orex in the nether.

 

 

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

This code seeds end ores into the overworld.

 

      case 0: // dimension 0 is the overworld
         generateEnd(world, random, chunkX, chunkZ ); // add end ores
         break;

 

Etc.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Oh my ducking god.

 

YOUR CODE IS WRONG

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

There is a switch in your world generation class that is checking for the dimension ID. Draco18 spoke very clearly. 0 is the ID number for the overword dimension, however you are using this ID, the id that belongs to the overworld dimension, to generate in the end. At case 0 in the switch you want to execute the generateSurface method not the generateEnd that you are currently using

Posted

It now looks like this:

 

 

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Is that better?

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