DeathDealer Posted November 21, 2012 Posted November 21, 2012 here is the Crash report. been waiting for this to update for a long time and errored : ( ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 11/21/12 3:16 PM Description: Failed to start game java.lang.IndexOutOfBoundsException: bitIndex < 0: -1 at java.util.BitSet.clear(Unknown Source) at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:129) at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:105) at cpw.mods.fml.client.registry.RenderingRegistry.addTextureOverride(RenderingRegistry.java:98) at ModLoader.addOverride(ModLoader.java:203) at mod_Herblore.load(mod_Herblore.java:168) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197) at net.minecraft.client.Minecraft.a(Minecraft.java:469) at net.minecraft.client.Minecraft.run(Minecraft.java:756) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows XP (x86) version 5.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 968974720 bytes (924 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms1024m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.0.457 Minecraft Forge 6.4.0.394 4 mods loaded, 4 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized mod_Herblore [mod_Herblore] (1.4.5 Herblore v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored LWJGL: 2.4.2 OpenGL: Intel 915GM GL version 1.4.0 - Build 4.14.10.4363, Intel Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null hopefully this can get resolved. thanks for being so awesome everyone evolved in forge! Quote
LexManos Posted November 21, 2012 Posted November 21, 2012 Tell the mods you're using to switch to forge, this issue is that you've run out of sprites. This is a major issue with ModLoader mods. Has nothing to do with forge. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
DeathDealer Posted November 21, 2012 Author Posted November 21, 2012 oh sorry guys: / i put nothing but the updated herblore mod in the ".minecraft/mods/.." directory. on 1.4.5 with the minecraftforge-universal-1.4.5-6.4.0.394 version of forge installed the proper way. Quote
DeathDealer Posted November 21, 2012 Author Posted November 21, 2012 Tell the mods you're using to switch to forge, this issue is that you've run out of sprites. This is a major issue with ModLoader mods. Has nothing to do with forge. mods to switch to forge?? im not switching from anything to forge. i instaled forge by draggin the conents of the latest "minecraft-forgeuniversal..." into my minecraft.jar file. am i doing something wrong here? Quote
LexManos Posted November 21, 2012 Posted November 21, 2012 Go to the mod author and tell him to switch to forge. I just looked hes using like 36 sprites.... That's a lot, leaving very few left. And this is where you're running into your issue. But interesting, i'll have to look into our bit masks, I think cpw did the update wrong and miscounted which ones were free. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
DeathDealer Posted November 21, 2012 Author Posted November 21, 2012 i have requested the forge update, no luck there: ( correct me if im wrong but all modloader mods should work with forge right? Quote
LexManos Posted November 22, 2012 Posted November 22, 2012 Yes, as I fucking said, cpw just derped when he updated the bit mask. I'll update forge soon with the proper bitmask. BUT, there are 60 free slots in items.png, one mod using 36 of them... is bad. He should move to forge. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
DeathDealer Posted November 22, 2012 Author Posted November 22, 2012 uh.. ok thanks for the help Quote
Daemonshi Posted November 22, 2012 Posted November 22, 2012 FYI, Herblore is incompatible with Forge for now, but it will be when it updates to 2.0, which he is currently working on, per his thread. It happens to be one of the mods I'm waiting for and have been checking the thread daily. Quote
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