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[1.7.10] Hanging Item


BaXMultigaming

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Hey,

 

I was thinking about making my items on the mod "hang able" for example my custom steak, but i have question is there any option to make that without making Item EntityItem? I know that in minecraft there are EntityHanging and ItemHangingEntity classes but i don't know if it is possible to make non-Entity hang able Item?

 

Sorry for my english.

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Why don't you simply place your items into item frames? That's how I hang clocks in my games.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Because i want to make something like "Sticker" without any frames around.

 

But can you explain to me how did you do that? You just used ItemFrame to hang it, or you used ItemFrame code? And in your case you first hang frame than clock into the frame or just you hang clock without any frame?

 

Sorry for my english.

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For my clocks, I hang the frame and then put the clock into it. The clock then displays the time (sun position) on the wall. I hang them over most of my underground crafting tables.

 

I have also made my own paintings mod by extending EntityPainting, which is an extension of entityHanging. The hard parts were to coax the render manager to use my custom renderer instead of vanilla, and to get away from the enum in EntityPainting. You'll also want to look into (and probably override) the setting of the bounding box for your entity.

 

There's also a range of MC versions from late 1.7.10 thru early 1.8.x in which EntityHanging has a placement/centering bug that one must either work around or wait to go away.

 

And, as D7 said, you need both an item to hold/store in inventory, and an entity to sit in the world after placing the item.

 

Besides EntityHanging, you might also want to look at the way a sign on a wall works.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Wall signs are blocks.  Block ID 68, specifically.

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