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[1.7.10] Changing the volume of a sound while it is playing


Earthcomputer

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I've had a look at this tutorial by jebelar and I think I know how I'd play a sound and stop that sound. But how do I change the volume/pitch of that sound while it is playing? And how do I make the sound loop?

 

Thanks in advance for help

catch(Exception e)

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Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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Continuous sound requires a custom sound "renderer" on the client (@SideOnly). Extend classContinuousPositionedSound (or moving sound).

 

Inside that class, override the update method to adjust volume, pitch etc based on the blockstate passed into it. Use your client-side sound event handler to instantiate the sound and inject it into the event. Here's the one I did for my blower:

 

  @SubscribeEvent
  public void onPlaySound(PlaySoundEvent e) {
    ResourceLocation r = e.sound.getSoundLocation ();

    if (r.equals (classBlockBlower.WHIRRLOC)) {                 // The resource is my sound, so act upon it
      WorldClient wc = Minecraft.getMinecraft ().theWorld;
      PositionedSound ps = (PositionedSound) e.sound;
      e.result = new classContinuousPositionedSoundFan (wc, ps); // Substitute with my continuous sound
    }
  }

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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I think you mean

a PositionedSound that implements ITickableSound.

There is no ContinuousPositionedSound

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That's one of my own classes, but I so cleverly named it like a vanilla class that I forgot it was mine! The key line is in the constructor, "repeat = true;" Here's my code, from my shared package (shared among all of my mods):

 

package jrfshare;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.audio.ITickableSound;
import net.minecraft.client.audio.PositionedSound;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.util.BlockPos;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
abstract public class classContinuousPositionedSound extends PositionedSound implements ITickableSound {

  protected final Block anchor;
  protected final WorldClient wc;
  protected final BlockPos pos;
  protected boolean donePlaying = false;         // Remains false until Block is invalid

  protected classContinuousPositionedSound(WorldClient wc, PositionedSound sound, Block b) {
    super (sound.getSoundLocation ());
    this.wc = wc;
    pitch = sound.getPitch ();
    pos = new BlockPos (sound.getXPosF (), sound.getYPosF (), sound.getZPosF ());
    xPosF = sound.getXPosF ();                  // Sound should already be centered
    yPosF = sound.getYPosF ();
    zPosF = sound.getZPosF ();
    repeat = true;
    anchor = b;
  }

  // Update pitch & volume using bs
  protected abstract void updatePV(IBlockState bs);

  @Override
  public void update() {                        // Called immediately after playing so that off-fan can be silenced
    if (donePlaying) return;                    // Nothing to hear here

    IBlockState bs = wc.getBlockState (pos);    // See if my fan block is still there
    Block b = bs.getBlock ();

    if (b != anchor) {                          // Test if b is my anchor block
      donePlaying = true;
      return;
    }
    this.updatePV (bs);
  }

  public boolean isDonePlaying() {
    return donePlaying;
  }
}

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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@jeffryfisher May I ask why you call your class

classContinuousPositionedSound

with

class

being in the name?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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It's an unpopular naming convention to alert me that something is a class and not an instance. It's mainly for those times when a class is used to invoke a static method or data member, because I'm forgetful and might misunderstand otherwise.

 

And yes, with "class" as a prefix, it's obviously not vanilla, because vanilla classes are not named that way. I'm so used to it after so many years that I don't notice it until I read one of those static references.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Proper naming convention would slow that MyClass is a class where myClass is an instance. Or better yet, myLocallyIntelligentName so that you don't HAVE to make the distinction, but Classes should always start with a capital letter and instances a lower case letter.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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