Jump to content

[Solved] [1.7.10] opening gui for TileEntity


WARDOGSK93

Recommended Posts

Been a while since i last modded minecraft so i thought i would add a simple block (SlabChest) but getting the gui to open is proving to be a issue

 

WarCraft src (The mod adding the SlabChest)

WardogUtility src (My utility mod)

 

Where im opening the GUI

 

I know the method where im calling the openGui method is being called as my arm swings (Block#onBlockActivated returning true only when gui was opend false other wise)

 

Note: Yes i have tried using both FMLNetworkHandler#openGui and EntityPlayer#openGui both of them havnt worked :(

 

Sorry if the way ive layed out my mod is a mess as i said i havnt modded in a while

Link to comment
Share on other sites

You still need to

return true

on the client.

 

For instance, I have this in one of my inventory blocks:

 

	@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) {
	if (world.isRemote) {
		return true;
	}
	else {
		player.openGui(IndustryBase.instance, 1, world, x, y, z);
		return true;
	}
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

You still need to

return true

on the client.

 

For instance, I have this in one of my inventory blocks:

 

	@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) {
	if (world.isRemote) {
		return true;
	}
	else {
		player.openGui(IndustryBase.instance, 1, world, x, y, z);
		return true;
	}
}

 

Thanks dude that fixed it ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.