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Posted

I create TileEntity for write name. but if we Quit Game it can't write name for client.

 

public class TileEntityTest extends TileEntity{

public String username;

@Override
public void writeToNBT(NBTTagCompound nbt)
{
    super.writeToNBT(nbt);
    nbt.setString("username", username);
}

@Override
public void readFromNBT(NBTTagCompound nbt)
{
    super.readFromNBT(nbt);
    this.username = nbt.getString("username");
}

@Override
public Packet getDescriptionPacket() {
    NBTTagCompound tagCompound = new NBTTagCompound();
    writeToNBT(tagCompound);
    return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, tagCompound);
}

    public void processActivate(EntityLivingBase par5EntityPlayer, World world) {
    	username = par5EntityPlayer.getCommandSenderName();
    	world.getTileEntity(xCoord, yCoord, zCoord);
    }
}

 

I sending Packet by use S35PacketUpdateTileEntity.

You are writing data to packet at TileEntity#getDescriptionPacket, but you have to implement reading as well.

You need to override TileEntity#onDataPacket, you can get NBTTagCommpound from the packet using S35PacketUpdateTileEntity#func_148857_g.

You also shouldn't be sending the packet yourself.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thanks Filipsi.

 

@Override
    public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt){
    	readFromNBT(pkt.func_148857_g());
    }

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