February 27, 20169 yr the block itself is rather dull, even if I use a bright texture. Look at netherrack The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
February 27, 20169 yr Author Okay, so adding a glow/brightness is quite difficult, right? There's no method similar to setLightValue(), where you can just set a value. There is getBlockBrightness(), but that doesn't seem to help... So I have to create a renderer and set the brightness with a tesselator, if I'm not mistaken? Or is there an easier method? ____ Basically, I just want to make the block look like it recieves light from a torch on every side. Or something like that.
February 28, 20169 yr Ooh, you want it to LOOK like it is fully lit without actually emitting light. That's trickier, but involves rendering the block yourself. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 28, 20169 yr Author Okay, nevermind. I was dumb to assume that setLightValue(2F) would be brighter than setLightValue(1F). The difference was like this: and So now that I use 1F, the problem is fixed. Sorry for my noobishness
February 28, 20169 yr Author There is still one thing bothering me: In the documentation http://mcforge.readthedocs.org/en/latest/datastorage/worldsaveddata/ it says: There are two ways to attach the data: per dimension, or globally. [...] In code, these storage locations are represented by two instances of MapStorage present in the World object. The global data is obtained from World#getMapStorage(), while the per-world map is obtained from World#getPerWorldStorage(). However, I didn't use getMapStorage or getPerWorldStorage... So is my BlockList stored per dimension or globally?
February 28, 20169 yr Have you looked at the source of the World#loadItemData method? In 1.8.9, it uses World#mapStorage (global) rather than World#perWorldStorage (per-dimension). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 28, 20169 yr Author Thank you!! An instance of "world" is a dimension, like overworld, or nether, right? Or is it the whole world containing all dimensions? So right now my BlockList is global, which means spawns will be denied in all dimensions. So when I put a MonsterBlocker-Block in the overworld, spawns will be denied in same area of the nether, too, although there is no MB-Block in the nether. Did I understand this right? If that's the case, I somehow need to use World#perWorldStorage(), and I think that I'll be able to do that on my own - so please just confirm if I'm right, or correct me if I'm wrong.
February 28, 20169 yr Author Wait, something's not right. public void LSECheckSpawn(LivingSpawnEvent.CheckSpawn event) { List<Position> mbBlockList = new ArrayList(); MBSave mbdata = get(event.world); mbBlockList = mbdata.getList(); I'm retrieving the mbdata from a certain world (dimension). So it SHOULD be right the way it is now? I'm confused...
February 28, 20169 yr Thank you!! An instance of "world" is a dimension, like overworld, or nether, right? Or is it the whole world containing all dimensions? So right now my BlockList is global, which means spawns will be denied in all dimensions. So when I put a MonsterBlocker-Block in the overworld, spawns will be denied in same area of the nether, too, although there is no MB-Block in the nether. Did I understand this right? If that's the case, I somehow need to use World#perWorldStorage(), and I think that I'll be able to do that on my own - so please just confirm if I'm right, or correct me if I'm wrong. An instance of World is one dimension, yes. Wait, something's not right. public void LSECheckSpawn(LivingSpawnEvent.CheckSpawn event) { List<Position> mbBlockList = new ArrayList(); MBSave mbdata = get(event.world); mbBlockList = mbdata.getList(); I'm retrieving the mbdata from a certain world (dimension). So it SHOULD be right the way it is now? I'm confused... There's no point in creating an ArrayList if you're immediately assigning another value to the variable. Declare the mbBlockList variable in the same statement as you're calling mbdata.getList() in. Your get method does receive a World argument, but it uses World#loadItemData to load the data from that World . At least in 1.8.9, this uses the global MapStorage ( World#mapStorage ) instead of that dimension's MapStorage ( World#perWorldStorage ). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 28, 20169 yr Okay, nevermind. I was dumb to assume that setLightValue(2F) would be brighter than setLightValue(1F). So if light is 0 to 15, and 1.0f corresponds to 15 and it bit-overflows, what happens is we double that? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 28, 20169 yr Author My old get method was this: public static MBSave get(World world) { MBSave handler = (MBSave) world.loadItemData(MBSave.class, DATA_NAME); if(handler==null) { handler = new MBSave(); world.setItemData(DATA_NAME, handler); } return handler; } And in World.class there is public WorldSavedData loadItemData(Class par1Class, String par2Str) { return this.mapStorage.loadData(par1Class, par2Str); } But instead of mapStorage (global) I need perWorldStorage. So my new get method is: public static MBSave get(World world) { MBSave handler = (MBSave) world.perWorldStorage.loadData(MBSave.class, DATA_NAME); if(handler==null) { handler = new MBSave(); world.perWorldStorage.setData(DATA_NAME, handler); } return handler; } Is that right? If it is, then I'm a bit proud that I'm understanding Java and Minecraft and Forge a little more than when I started this thread At least it is working when I test it with these changes.
February 28, 20169 yr If the World#perWorldStorage field is public in 1.6.4, your new code is correct. The field is protected in 1.8.9, but that may be a recent change. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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