Posted March 6, 20169 yr Hello there, I've got my sphere renderer work good, but the texture is not showing up. Here is my code (The function to render the sphere is called before bindTileEntitySpecialRenderer) : http://pastebin.com/PAm3wajE And what it looks like (as you can see, it's just black and should have a texture) :
March 6, 20169 yr Your image hosting site is terrible and not serving the image. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 6, 20169 yr Author I don't know, it looks good on my screen. Guess I just upload it on imgur : (source : http://i.imgur.com/wzfuSSF.png)
March 6, 20169 yr What does your BLOOD_SPHERE_TEXTURE look like? It's possible that the uv layout could be incorrect. Personally, I prefer to draw the model in a program like Blender and import that and its uv layout to the mod, but whatever you feel comfortable with is fine.
March 6, 20169 yr Author What does your BLOOD_SPHERE_TEXTURE look like? It's possible that the uv layout could be incorrect. Personally, I prefer to draw the model in a program like Blender and import that and its uv layout to the mod, but whatever you feel comfortable with is fine. Oh my god. My texture just didn't have the good size. Thank you so much, and fuck me searching for hours when it was just that.
March 6, 20169 yr No problem. It's happened to me before, both the texture being messed up and looking for hours with the answer being simple.
March 6, 20169 yr Author New problem, it works only if my texture is full color I had a red cube and it works fine, but now that I put a real blood-like texture it doesn't work anymore EDIT : To be exact, it takes the color of the pixels in the center of my texture EDIT 2 : Maybe I should make a model file and set the size of the texture there ?
March 7, 20169 yr Your UVs are incorrect. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 7, 20169 yr Author oh right thank you, will just put a randomizer for the uv so the texture will change over time
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