Posted March 8, 20169 yr hello, i cant seem to figure out this one. so.... here's m code for Crafting, public class CraftingManager { public static void MCraft() { addCraftingRec(); addSmeltingRec(); } private static void addCraftingRec() { //shaped GameRegistry.addShapedRecipe(new ItemStack(mitems.appleb), new Object[]{"AP ", "BN ", " ", 'A', Items.apple, 'P', mitems.ppen, 'B', mitems.bbowl, 'N', mitems.nvud}); GameRegistry.addShapedRecipe(new ItemStack(mitems.pbong), new Object[]{"LP ", "BN ", " ", 'L', PlasticBottle.pbot, 'P', mitems.ppen, 'B', mitems.bbowl, 'N', mitems.nvud}); //shapeless GameRegistry.addShapelessRecipe(new ItemStack(mitems.nvud, 9), new Object[]{" X ", 'X', mitems.mvud}); GameRegistry.addShapelessRecipe(new ItemStack(mitems.bbowl, 3), new Object[]{" B ", 'B', Items.iron_ingot}); } private static void addSmeltingRec(){ GameRegistry.addSmelting(Items.apple, new ItemStack(BakedApple.bapple), 5.0F); } } and heres how i am trying to register it. CraftingManager.MCraft(); tried that in server, client, main, and a lot of variations. what am i doing wrong here? thanks
March 8, 20169 yr What's the issue here? Is it crashing? Is it simply not showing the recipe output when you put the ingredients in the crafting grid? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 8, 20169 yr crashed. Ya know what's great? Crash logs. $20 says that you tried to register the crafting recipes before you initialized the items. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 9, 20169 yr Your items are null. $20 says that you tried to register the crafting recipes before you initialized the items. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 9, 20169 yr You don't need the whole new Object[] {} syntax, as Java's varargs feature is syntactic sugar that does it for you. But you still haven't addressed what I said was wrong. Or shown otherwise. Your items are null. $20 says that you tried to register the crafting recipes before you initialized the items. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 9, 20169 yr Where do you call new , where do you call GameRegistry.registerItem , when do these occur relative to MCraft() ? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr For future reference put code inside of [//Code] tags, using one / instead of two I don't actually see a problem with what you have posted but you should move all your registry calls into your common proxy or client proxy, it will make it much easier to read/troubleshoot and maintain. And add the code for your proxies, we can't see when you call the registerRenders. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr I just noticed that you are registering your creative tab after you try to use that tab to register your items. By convention you should have something like: public class ClientProxy extends CommonProxy { @Override public void preInit(){ super.preInit(); //register KeyBindings } //register renderers and other such things in the appropriate initialization method } public class CommonProxy { public void preInit(){ //register items/blocks } } @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class MarijuanaCraft { @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { proxy.preInit(); } Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr Ok, so now I need to see the mitems class, because none of the code you posted lately references it. GameRegistry.addShapelessRecipe(new ItemStack(mitems.nvud, 9), new Object[]{" X ", 'X', mitems.mvud}); See how you make an item stack from mitems.nvud ? Where it nvud set to a value? It certainly isn't happening in your Bulb (or other item) classes, which do the instantiation and registration (which, by the way, is terrible practice). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr rendering is postInit() so in your client proxy you could have something like this: @Override public void postInit(){ registerRenderers(); } private void registerRenderers(){ MarijuanaBud.registerRenders(); Light.registerRenders(); MarijuanaPlant.registerRenders(); MarijuanaSeed.registerRenders(); Bong.registerRenders(); TrashBlock.registerRenders(); PlasticBottle.registerRenders(); BakedApple.registerRenders(); Shiv.registerRenders(); ToothBrush.registerRenders(); PlasticPen.registerRenders(); //it would be better still if you replace these calls with something like this Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Bulb.bulb, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + Bulb.bulb.getUnlocalizedName(), "inventory")); } you would use something like this in your common proxy for the creative tab: public void preInit(){ mCreativeTab.initializeTabs(); MarijuanaBud.MarijuanaCraft(); Light.MarijuanaCraft(); MarijuanaPlant.MarijuanaCraft(); MarijuanaSeed.MarijuanaCraft(); Bong.MarijuanaCraft(); TrashBlock.MarijuanaCraft(); PlasticBottle.MarijuanaCraft(); PlasticPen.MarijuanaCraft(); BakedApple.MarijuanaCraft(); Shiv.MarijuanaCraft(); ToothBrush.MarijuanaCraft(); // I would also suggest that you rework these so that you have something like this GameRegistry.registerBlock(Bulb.bulb, Bulb.bulb.getUnlocalizedName()); } Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr seriously /*code/errors here*/ [//code] maybe even all inside a spoiler tag for the long ones what do you have right now on this line CraftingManager.java:243 Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr And which line is line 243? Actually I don't care. GameRegistry.addShapelessRecipe(new ItemStack(Bong.bbowl, 3), new Object(), " B ", 'B', Items.iron_ingot); new Object() ? Seriously? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr 243 isn't your code, I was mistaken because I found the problem. Which you did not comment on: GameRegistry.addShapelessRecipe(new ItemStack(Bong.bbowl, 3), new Object(), " B ", 'B', Items.iron_ingot); new Object() ? Seriously? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr i believe that is what started this whole thing. thanks for the help, i edited it, and (how the hell do i know. i'm going by this and videos and websites trying to my own thing), now because of all that common proxy stuff my shit wont load at all.
March 10, 20169 yr didn't notice this at first at com.drmdgg.marijuanacraft.CraftingManager.MarijuanaCraft(CraftingManager.java:16) at com.drmdgg.marijuanacraft.proxy.ClientProxy.preInit(ClientProxy.java:42) it looks like you are registering the recipe in your client proxy, you need to register it in common proxy Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr He's not, actually. He has a CommonProxy (which registers crafting) that the server proxy extends, and the client proxy extends the server proxy. (The "common" part can be wholly removed and its code added elsewhere). Recipes, item instantiation, item registration all of that should happen in the main mod class. Some tutorial recently shoved it all into the proxy for no god damn reason and its made a mess of things ever since. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr Maybe he doesn't need to put in proxy but that call stack doesn't go down to common proxy, doesn't that mean that it is only registering the recipe on the physical client? Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 10, 20169 yr Well. Given that the ClientProxy he posted contains an empty @Override for the PreInit method (no call to super) that code would not produce that call stack. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr okay, so i agree, i didnt have a common proxy before, and i liked it better that way. its almost working now, all my textures are back, in game, and even my creative tab is working. but these damned recipes are still not working. why is it so difficult or bake a damn apple in minecraft.
March 10, 20169 yr Its not. You are registering your recipes wrong. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr public class CommonProxy { public void registerRenders() { } public void preInit(FMLPreInitializationEvent e) { mCreativeTab.initializeTabs(); MarijuanaBud.MarijuanaCraft(); Light.MarijuanaCraft(); MarijuanaPlant.MarijuanaCraft(); MarijuanaSeed.MarijuanaCraft(); Bong.MarijuanaCraft(); TrashBlock.MarijuanaCraft(); PlasticBottle.MarijuanaCraft(); PlasticPen.MarijuanaCraft(); BakedApple.MarijuanaCraft(); Shiv.MarijuanaCraft(); ToothBrush.MarijuanaCraft(); } public void init(FMLInitializationEvent e) { } public void postInit(FMLPostInitializationEvent e) { CraftingManager.MarijuanaCraft(); } } then where?
March 10, 20169 yr Let me quote it again. GameRegistry.addShapelessRecipe(new ItemStack(Bong.bbowl, 3), new Object(), " B ", 'B', Items.iron_ingot); new Object() ? Seriously? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 20169 yr that tells me nothing considering ive been doing this for less than a month and this is day 3 or 4 or working on crafting recipes with a full time job and a family to take care of first. explain it a little clearer, like (since you have all my code) this goes here and that goes there. are you telling me to remove it/replace it/move it??? what?
March 10, 20169 yr that tells me nothing considering ive been doing this for less than a month and this is day 3 or 4 or working on crafting recipes with a full time job and a family to take care of first. explain it a little clearer, like (since you have all my code) this goes here and that goes there. are you telling me to remove it/replace it/move it??? what? GameRegistry.addShapelessRecipe(new ItemStack(Bong.bbowl, 3), new Object(), " B ", 'B', Items.iron_ingot); Try this: GameRegistry.addShapelessRecipe(new ItemStack(Bong.bbowl, 3), " B ", 'B', Items.iron_ingot); Notice the removal of the new Object().
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